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The rules of football can be found here:



Note:

...

 not all data elements are available for all matches due to differing information availability and coverage methods.
This document describes the V3 football match state contract.


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Match Summary Message


The summary message summarises the major match events into a single, easily digested message. 

Code Block
languagecss
{

...


"CustomerId": 6935,

...


"FixtureId": "4399255",

...


"CurrentPhase": "FirstHalf",

...


"CurrentDangerState": "HomeDangerousAttack",

...


"CurrentBookingState": "Safe",

...


"StartTimes": {},

...


"StoppageTimes": {},

...


"Goals": {},

...


"YellowCards": {},

...


"SecondYellowCards": {},

...


"StraightRedCards": {},

...


"Substitutions": {},

...


"ShotsOnTarget": {},

...


"ShotsOffTarget": {},

...


"ShotsOffWoodwork": {},

...


"BlockedShots": {},

...


"Corners": {},

...


"PenaltiesAwarded": {},

...


"Fouls": {},

...


"Offsides": {},

...


"GoalKicks": {},

...


"MissedPenalties": {},

...


"SavedPenalties": {},

...


"ThrowIns": {},

...


"IsSecondLeg": false,

...


"FirstLegScore": null,

...


"NormalTimeHalfDuration": "00:45:00",

...


"ExtraTimeHalfDuration": "00:15:00",

...


"CanGoToExtraTime": false,

...


"CanGoStraightToPenaltiesAfterNormalTime": false,

...


"CanGoToPenalties": false,

...


"MessageTimestampUtc": "2017-01-13T09:31:06.019Z"

...


} 




Element

Type

Description

CustomerId

Integer

An immutable identifier for the customer

FixtureId

String

An immutable identifier for the event

CurrentPhase

Phase

An Enum that describes the current phase of the match. Possible values:
PreMatch = 1,
FirstHalf = 2,
HalfTime = 4,
SecondHalf = 8,
FullTimeNormalTime = 16,
ExtraTimeFirstHalf = 64,
ExtraTimeHalfTime = 128,
ExtraTimeSecondHalf = 256,
FullTimeExtraTime = 512,
Penalties = 2048,
PostMatch = 4096,
MatchAbandoned = 8192

CurrentDangerState (Optional)

DangerState

An Enum that describes the current danger state. Possible values:
AwayGoal,
AwayPenalty,
AwayDangerousFreeKick,
AwayCorner,
AwayAttackingFreeKick,
AwayDangerousAttack,
AwayCornerDanger,
AwayAttack,
AwayFreeKick,
AwaySafe,
Safe,
HomeSafe,
HomeFreeKick,
HomeAttack,
HomeCornerDanger,
HomeDangerousAttack,
HomeAttackingFreeKick,
HomeCorner,
HomeDangerousFreeKick,
HomePenalty,
HomeGoal
Note: availability of this element is subject to contract.

CurrentBookingState

BookingState

An Enum that describes the current booking state. Possible values:
Safe,
YellowCardDanger,
RedCardDanger

StartTimes

StartTimes

The start time of each phase of play in UTC

StoppageTimes

StoppageTimes

The amount of stoppage time to be played in each phase of the match

Goals

ScoreSummary

The number of goals awarded to each team

YellowCards

ScoreSummary

The number of yellow cards awarded to each team

SecondYellowCards

ScoreSummary

The number of second yellow cards awarded to each team

StraightRedCards

ScoreSummary

The number of straight red cards awarded to each team

Substitutions

ScoreSummary

The number of substitutions made by each team

ShotsOnTarget

ScoreSummary

The number of on-target shots by each team

ShotsOffTarget

ScoreSummary

The number of off-target shots by each team

ShotsOffWoodwork

ScoreSummary

The number of times each team has hit the woodwork

BlockedShots

ScoreSummary

The number of times each team has had an on-target shot blocked

Corners

ScoreSummary

The number of corners awarded to each team

PenaltiesAwarded

ScoreSummary

The number of penalties awarded to each team

Fouls

ScoreSummary

The number of fouls committed by each team

Offsides

ScoreSummary

The number of offsides committed by each team

GoalKicks

ScoreSummary

The number of goal kicks taken by each team

MissedPenalties

ScoreSummary

The number of penalties missed by each team

SavedPenalties

ScoreSummary

The number of penalties saved by each team

ThrowIns

ScoreSummary

The number of throw-ins awarded to each team

IsSecondLeg

Boolean

Boolean: True if this is the second leg of a two match fixture

FirstLegScore

Score

The score from the first leg of a two leg fixture. Populated only if IsSecondLeg is True

NormalTimeHalfDuration

TimeSpan

The expected duration of the first and second halves

ExtraTimeHalfDuration

TimeSpan

The expected duration of the first and second halves of extra time if match can go to extra time

CanGoToExtraTime

Boolean

True if the match will go to extra time if normal time ends in a draw

CanGoStraightToPenaltiesAfterNormalTime

Boolean

True if the match will go straight to penalties if normal time ends in a draw

CanGoToPenalties

 

True if the match will go to penalties if extra time ends in a draw

MessageTimestampUtc

DateTime

The time that the message is sent, UTC





StartTime


Contains the start times of each phase of play. Values will be null if the phase has not yet started.

Code Block
languagecss
{

...


"FirstHalf":"2015-10-01T15:00:22.889Z",

...


"SecondHalf":null,

...


"ExtraTimeFirstHalf":null,

...


"ExtraTimeSecondHalf":null,

...


"Penalties":null

...


}, 



Element

Type

Description

FirstHalf

DateTime (optional)

The start time in UTC of the first half

SecondHalf

DateTime (optional)

The start time in UTC of the second half

ExtraTimeFirstHalf

DateTime (optional)

The start time in UTC of the first half of extra time

ExtraTimeSecondHalf

DateTime (optional)

The start time in UTC of the second half of extra time

Penalties

DateTime (optional)

The start time in UTC of the penalty shootout




StoppageTimes


Contains the amount of stoppage time to be played after each phase of normal time.

Code Block
languagecss
{

...


"FirstHalf":null,

...


"SecondHalf":null,

...


"ExtraTimeFirstHalf":null,

...


"ExtraTimeSecondHalf":null

...


}, 



Element

Type

Description

FirstHalf

TimeSpan (optional)

The amount of stoppage time to be played in the first half

SecondHalf

TimeSpan (optional)

The amount of stoppage time to be played in the second half

ExtraTimeFirstHalf

TimeSpan (optional)

The amount of stoppage time to be played in the first half of extra time

ExtraTimeSecondHalf

TimeSpan (optional)

The amount of stoppage time to be played in the second half of extra time





ScoreSummary


An object that describes a piece of TeamA/TeamB information such as the current score in goals.

...

Code Block
languagecss
{
"Score":{},

...


"IsCollected":true,

...


"IsReliable":true

...


} 



Element

Type

Description

Score

Score

A Score object

IsCollected

Boolean

True if this data type is being collected for this fixture, False otherwise

IsReliable

Boolean

True if the data values are reliable, False otherwise




Score


An object that holds a head-to-head score for a particular data type.

Code Block
languagecss
{

...


"Home":0,

...


"Away":2

...


} 



Element

Type

Description

Home

Integer

The Home team's score

Away

Integer

The Away team's score






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Match Details Message


The detail message lists every action that has happened in a football match. This allows a complete timeline of the match to be constructed at any point.

Code Block
languagecss
{

...


"CustomerId":6444,

...


"FixtureId":"3415011",

...


"MatchActions":{},

...


"AwayTeam":{},

...


"HomeTeam":{},

...


"IsSecondLeg":false,

...


"FirstLegScore":null,

...


"NormalTimeHalfDuration":"00:40:00",

...


"ExtraTimeHalfDuration":"00:10:00",

...


"CanGoToExtraTime":false,

...


"CanGoStraightToPenaltiesAfterNormalTime":false,

...


"CanGoToPenalties":false,

...


"MessageTimestampUtc":"2015-10-01T15:15:44.9551641Z"

...


} 



Element

Type

Description

CustomerId

Integer

An immutable identifier for the customer

FixtureId

String

An immutable identifier for the event

MatchActions

MatchActions

A collection of actions that has occurred so far

AwayTeam

Team

An object that describes the away team

HomeTeam

Team

An object that describes the home team

IsSecondLeg

Boolean

Boolean: True if this is the second leg of a two match fixture

FirstLegScore

Score

The score from the first leg of a two leg fixture. Populated only if IsSecondLeg is True

NormalTimeHalfDuration

TimeSpan

The expected duration of the first and second halves

ExtraTimeHalfDuration

TimeSpan

The expected duration of the first and second halves of extra time if match can go to extra time

CanGoToExtraTime

Boolean

True if the match will go to extra time if normal time ends in a draw

CanGoStraightToPenaltiesAfterNormalTime

Boolean

True if the match will go straight to penalties if normal time ends in a draw

CanGoToPenalties

 

True if the match will go to penalties if extra time ends in a draw

MessageTimestampUtc

DateTime

The time that the message is sent, UTC





MatchActions


A collection of objects detailing every action that has happened so far in a match.

...

Code Block
languagecss
{
"Goals":{},

...


"YellowCards":{},

...


"SecondYellowCards":{},

...


"StraightRedCards":{},

...


"Substitutions":{},

...


"ShotsOnTarget":{},

...


"ShotsOffTarget":{},

...


"ShotsOffWoodwork":{},

...


"BlockedShots":{},

...


"Corners":{},

...


"PenaltiesAwarded":{},

...


"Fouls":{},

...


"Offsides":{},

...


"GoalKicks":{},

...


"MissedPenalties":{},

...


"ThrowIns":{},

...


"StoppageTimeAnnouncements":{},

...


"PhaseChanges":{},

...


"DangerStateChanges":{},

...


"LineupUpdates":{},

...


"SystemMessages":{},

...


"ClockActions":{},

...


"BookingStateChanges":{},

...


} 


Element

Type

Description

Goals

GoalCollection

Goals scored

YellowCards

MatchActionCollection

Yellow cards awarded

SecondYellowCards

MatchActionCollection

Second yellow cards awarded

SraightRedCards

MatchActionCollection

Straight red cards awarded

Substitutions

SubstitutionCollection

Substitutions made

ShotsOnTarget

MatchActionCollection

Shots on target

ShotsOffTarget

MatchActionCollection

Shots off target

ShotsOffWoodwork

 

Shots that hit the woodwork

BlockedShots

MatchActionCollection

Shots that are blocked

Corners

MatchActionCollection

Corners awarded

PenaltiesAwarded

MatchActionCollection

Penalties awarded

Fouls

 

Fouls conceded

Offsides

MatchActionCollection

Offsides committed

GoalKicks

MatchActionCollection

Goal kicks awarded

MissedPenalties

MatchActionCollection

Penalties missed by each team

ThrowIns

MatchActionCollection

Throw-ins taken

StoppageTimeAnnouncements

StoppageTimeAnnouncementCollection

Announcements of stoppage time

PhaseChanges

PhaseChangeCollection

Changes to match phase

DangerStateChanges

DangerStateChangeCollection

Changes to danger state

LineupUpdates

LineupUpdatedCollection

Changes to lineup

SystemMessages

SystemMessageCollection

System messages

ClockActions

ClockActionCollection

Clock actions or corrections

BookingStateChanges

BookingStateChangeCollection

Changes to booking state




GoalCollection


Details of all goals scored in a match.

...

Code Block
languagecss
{
"Goals":[],

...


"IsCollected":true,

...


"IsReliable":true

...


} 



Element

Type

Description

Goals

Goal

An array of goals scored

IsCollected

Boolean

True if this data type is being collected for this fixture, False otherwise

IsReliable

Boolean

True if the data values are reliable, False otherwise





Goal


A goal scored in a football match.

Code Block
languagecss
{

...


"Phase":"FirstHalf",

...


"TimeElapsedInPhase":"00:06:57.8570000",

...


"Team":"Away",

...


"ScoredByPlayerId":null,

...


"IsOwnGoal":null,

...


"WasScoredFromPenalty":null,

...


"IsConfirmed":true

...


} 


Element

Type

Description

Phase

Phase

An Enum that describes the current phase of the match (see Match Summary Message above).

TimeElapsedInPhase

TimeSpan

 

Team

TeamSide

Attributes an action to a team

ScoredByPlayerId

Int, nullable

Attributes an action to a player. The value will correspond to the team details in the Fixture message. Null if the scoring player is not known.

IsOwnGoal

Boolean, nullable

True if this was an own goal, False otherwise. Will be null if it is not known whether goal was an own goal.

WasScoredFromPenalty

Boolean, nullable

True if this goal was scored from a penalty, False otherwise. Will be null if it is not known whether goal was scored from a penalty.

IsConfirmed

Boolean

True if this goal has been confirmed, False otherwise




TeamSide


Some actions or scores are attributed to an individual team. TeamSide is an Enum that details the team to which its parent element applies. It can take the following values:


Value

Name

Description

0

Home

The home team

1

Away

The away team





MatchActionCollection


MatchActionCollection lists all the match actions of a particular type that occur in a match.

Code Block
languagecss
{

...


"MatchActions":[],

...


"IsCollected":true,

...


"IsReliable":true

...


} 



Element

Type

Description

MatchActions

MatchAction

An array of match actions

IsCollected

Boolean

True if this data type is being collected for this fixture, False otherwise

IsReliable

Boolean

True if the data values are reliable, False otherwise




MatchAction


An action in a football

...

match.

Code Block
languagecss
{

...


"Phase":"FirstHalf",

...


"TimeElapsedInPhase":"00:07:59.4570000",

...


"Team":"Away",

...


"PlayerId":123456,

...


"IsConfirmed":true

...


} 



Element

Type

Description

Phase

Phase

An Enum that describes the current phase of the match (see Match Summary Message above).

TimeElapsedInPhase

TimeSpan

 

Team

TeamSide

Attributes an action to a team

PlayerId

Int, nullable

Attributes an action to a player. The value will correspond to the team details in the Fixture message. Null if the player details are not known.

IsConfirmed

Boolean

True if this action has been confirmed, False otherwise







SubstitutionCollection


SubstitutionColleciton lists all the player substitutions that occur in a match.

Code Block
languagecss
{

...


"Substitutions":[],

...


"IsCollected":true,

...


"IsReliable":true

...


} 



Element

Type

Description

Substitutions

Substitution

An array of player substitutions

IsCollected

Boolean

True if this data type is being collected for this fixture, False otherwise

IsReliable

Boolean

True if the data values are reliable, False otherwise




Substitution


A player substitution in a football match.

...

Code Block
languagecss
{
"Phase":"FirstHalf",

...


"TimeElapsedInPhase":"00:10:09.1270000",

...


"Team":"Away",

...


"OnPlayerId":123456,

...


"OffPlayerId":435827,

...


"IsConfirmed":true

...


} 



Element

Type

Description

Phase

Phase

An Enum that describes the current phase of the match (see Match Summary Message above).

TimeElapsedInPhase

TimeSpan

 

Team

TeamSide

Attributes an action to a team

OnPlayerId

Int, nullable

The player coming onto the pitch. Null if the player is not known.

OffPlayerId

Int, nullable

The player coming off the pitch. Null if the player is not known.

IsConfirmed

Boolean

True if this action has been confirmed, False otherwise





FoulCollection


FoulCollection lists all the fouls that occur in a match.

Code Block
languagecss
{

...


"Fouls":[],

...


"IsCollected":true,

...


"IsReliable":true

...


} 



Element

Type

Description

Fouls

Foul

An array of fouls

IsCollected

Boolean

True if this data type is being collected for this fixture, False otherwise

IsReliable

Boolean

True if the data values are reliable, False otherwise




Foul


A foul in a football

...

match.

Code Block
languagecss
{

...


"Phase":"FirstHalf",

...


"TimeElapsedInPhase":"00:11:10.1270000",

...


"FoulingTeam":"Away",

...


"IsConfirmed":true

...


} 



Element

Type

Description

Phase

Phase

An Enum that describes the current phase of the match (see Match Summary Message above).

TimeElapsedInPhase

TimeSpan

 

FoulingTeam

TeamSide

Attributes an action to a team

IsConfirmed

Boolean

True if this action has been confirmed, False otherwise





StoppageTimeAnnouncementCollection


StoppageTimeAnnouncementCollection lists all the changes of possession that occur in a match.

...

Code Block
languagecss
{
"StoppageTimeAnnouncements":[],

...


"IsCollected":true,

...


"IsReliable":true

...


} 



Element

Type

Description

StoppageTimeAnnouncements

StoppageTimeAnnouncement

An array of stoppage time announcements

IsCollected

Boolean

True if this data type is being collected for this fixture, False otherwise

IsReliable

Boolean

True if the data values are reliable, False otherwise




StoppageTimeAnnouncement


An announcement of stoppage time in a football match.

...

Code Block
languagecss
{
"Phase":"FirstHalf",

...


"TimeElapsedInPhase":"00:13:12.1270000",

...


"AddedMinutes":3,

...


"IsConfirmed":true

...


} 



Element

Type

Description

Phase

Phase

An Enum that describes the current phase of the match (see Match Summary Message above).

TimeElapsedInPhase

TimeSpan

 

AddedMinutes

Integer

The number of minutes added to the current phase for stoppage time

IsConfirmed

Boolean

True if this action has been confirmed, False otherwise






PhaseChangeCollection


PhaseChangeCollection lists all the changes of phase that occur in a match.

...

Code Block
languagecss
{
"PhaseChanges":[],

...


"IsCollected":true,

...


"IsReliable":true

...


} 



Element

Type

Description

PhaseChanges

PhaseChange

An array of phase changes

IsCollected

Boolean

True if this data type is being collected for this fixture, False otherwise

IsReliable

Boolean

True if the data values are reliable, False otherwise




PhaseChange


A phase change in a football match.

Code Block
languagecss
{

...


"PreviousPhase": "PreMatch",

...


"CurrentPhase":"FirstHalf",

...


"CurrentPhaseStartTime": "2016-11-22T16:13:33.544Z",

...


"IsConfirmed": true,

...


"MessageId": null,

...


"Message": null

...


} 



Element

Type

Description

PreviousPhase

Phase

An Enum that describes the previous phase of the match (see Match Summary Message above).

CurrentPhase

Phase

An Enum that describes the current phase of the match (see Match Summary Message above).

CurrentPhaseStartTime

DateTime

 

IsConfirmed

Boolean

True if this action has been confirmed, False otherwise

MessageId

Int

This field is currently not in use

Message

String

This field is currently not in use




Football Match Phase


At the end of a football match the phase will change to PostMatch to indicate that the match has ended. In a small number of matches, where a period of extra time play might be allowed within the rules (depending on the score after normal time and from any earlier leg), the phase may change first to FullTimeNormalTime before moving to PostMatch. 


DangerStateChangeCollection


DangerStateChangeCollection lists all the changes of phase that occur in a match.

Code Block
languagecss
{

...


"DanverStateChanges":[],

...


"IsCollected":true,

...


"IsReliable":true

...


} 



Element

Type

Description

DangerStateChanges

DangerStateChange

An array of danger state changes

IsCollected

Boolean

True if this data type is being collected for this fixture, False otherwise

IsReliable

Boolean

True if the data values are reliable, False otherwise




DangerStateChange


A change of danger state in a football match.

...

Code Block
languagecss
{
"Phase":"FirstHalf",

...


"TimeElapsedInPhase":"00:15:14:1270000",

...


"AddedMinutes":3,

...


"IsConfirmed":true

...


} 



Element

Type

Description

Phase

Phase

An Enum that describes the current phase of the match (see Match Summary Message above).

TimeElapsedInPhase

TimeSpan

 

DangerState

DangerState

The danger state of the match.

IsConfirmed

Boolean

True if this action has been confirmed, False otherwise





DangerState


DangerState is an Enum that descibes the danger state in a football match. Values are:

Panel
AwayGoal,
AwayPenalty,
AwayDangerousFreeKick,
AwayCorner,
AwayAttackingFreeKick,
AwayDangerousAttack,
AwayCornerDanger,
AwayAttack,
AwayFreeKick,
AwaySafe,
Safe,
HomeSafe,
HomeFreeKick,
HomeAttack,
HomeCornerDanger,
HomeDangerousAttack,
HomeAttackingFreeKick,
HomeCorner,
HomeDangerousFreeKick,
HomePenalty,
HomeGoal





LineupUpdatedCollection


LineupUpdatedCollection lists all the changes in lineups for an event.

Code Block
languagecss
{

...


"Updates":[],

...


"IsCollected":true,

...


"IsReliable":true

...


} 



Element

Type

Description

Updates

LineupUpdated

An array of changes to the lineups

IsCollected

Boolean

True if this data type is being collected for this fixture, False otherwise

IsReliable

Boolean

True if the data values are reliable, False otherwise




LineupUpdated


A change of lineup in a football match.

...

Code Block
languagecss
{
"Phase":"FirstHalf",

...


"TimeElapsedInPhase":"00:16:15.1270000",

...


"NewLineup":{},

...


"Team":"Home"

...


"IsConfirmed":true

...


} 



Element

Type

Description

Phase

Phase

An Enum that describes the current phase of the match (see Match Summary Message above).

TimeElapsedInPhase

TimeSpan

 

NewLineup

Lineup

A lineup

Team

TeamSide

Attributes a lineup to a team

IsConfirmed

Boolean

True if this action has been confirmed, False otherwise





Lineup


An object listing the players who will start on the pitch and those who will start on the bench.

...

Code Block
languagecss
{
"StartingOnPitch":[],

...


"StartingOnBench":[]

...


} 



Element

Type

Description

StartingOnPitch

Player

An array of Player objects listing players who will start the match on the pitch

StartingOnBench

Player

An array of Player objects listing players who will start the match on the bench




Player


An object describing a player taking part in a football match.

Code Block
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{

...


"Id":38753,

...


"Name":"Rooney, W",

...


"ShirtNumber":8

...


} 



Element

Type

Description

Id

Int

A unique identifier for the player

Name

String

The player's name

ShirtNumber

Integer

The player's shirt number




SystemMessageCollection


SystemMessageCollection lists any system messages sent regarding the match.

Code Block
languagecss
{

...


"SystemMessages":[],

...


"IsCollected":true,

...


"IsReliable":true

...


} 



Element

Type

Description

SystemMessages

SystemMessage

An array of system messages

IsCollected

Boolean

True if this data type is being collected for this fixture, False otherwise

IsReliable

Boolean

True if the data values are reliable, False otherwise




SystemMessage


A system message describing something that affects a football match.

Code Block
languagecss
{

...


"Phase":"FirstHalf",

...


"TimeElapsedInPhase":"00:17:16.1270000",

...


"Message":"A message about a football match",

...


"IsConfirmed":true

...


} 



Element

Type

Description

Phase

Phase

An Enum that describes the current phase of the match (see Match Summary Message above).

TimeElapsedInPhase

TimeSpan

 

Message

String

A message

IsConfirmed

Boolean

True if this action has been confirmed, False otherwise





ClockActionCollection


ClockActionCollection lists all the changes made to the clock during a match.

Code Block
languagecss
{

...


"ClockActions":[],

...


"IsCollected":true,

...


"IsReliable":true

...


} 



Element

Type

Description

ClockActions

ClockAction

An array of changes to the clock

IsCollected

Boolean

True if this data type is being collected for this fixture, False otherwise

IsReliable

Boolean

True if the data values are reliable, False otherwise




ClockAction


A change to the clock in a football match.

...

Code Block
languagecss
{
"Phase":"FirstHalf",

...


"TimeElapsedInPhase":"00:18:17.1270000",

...


"TimestampUtc":"2015-10-09T10:12:11.001Z",

...


"ActivityType":"Home",

...


"IsClockRunning":true,

...


"IsConfirmed":true

...


} 



Element

Type

Description

Phase

Phase

An Enum that describes the current phase of the match (see Match Summary Message above).

TimeElapsedInPhase

TimeSpan

 

TimestampUtc

DateTime

 

ActivityType

ClockActivityTypeDto

An Enum describing the clock activity. Possible values are:
Start,
Stop,
Adjustment

IcClockRunning

Boolean

True if the clock is running, False otherwise

IsConfirmed

Boolean

True if this action has been confirmed, False otherwise







BookingStateChangeCollection


BookingStateChangeCollection lists any changes to the booking states that occur during the match.

Code Block
languagecss
{

...


"BookingStateChanges":[],

...


"IsCollected":true,

...


"IsReliable":true

...


} 


Element

Type

Description

BookingStateChanges

BookingStateChange

An array of changes to the booking state

IsCollected

Boolean

True if this data type is being collected for this fixture, False otherwise

IsReliable

Boolean

True if the data values are reliable, False otherwise




BookingStateChanges


A change to the booking state of a football match.

...

Code Block
languagecss
{
"Phase":"FirstHalf",

...


"TimeElapsedInPhase":"00:19:18.1270000",

...


"BookingState":"",

...


"IsConfirmed":true

...


} 



Element

Type

Description

Phase

Phase

An Enum that describes the current phase of the match (see Match Summary Message above).

TimeElapsedInPhase

TimeSpan

The time that has elapsed in the current phase.

BookingState

BookingState

An Enum describing the booking state. Possible values are:
Safe,
YellowCardDanger,
RedCardDanger

IsConfirmed

Boolean

True if this action has been confirmed, False otherwise