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GeniusSportsInPlay - Low latency redundant feed from Genius Sports. Intended to be used when main GeniusPremium feed is not functioning of expected. GeniusSportsInPlay feed source is powered by the V1 contract only.

GeniusLiveStats - Low latency feed from Genius Sports. Powered by LiveStats applications. Primary feed for consuming NCAA and CFL coverage. GeniusLiveStats feed source can be consumed with both V1 and V2 contracts, however the table below describes the V2 offering.

Data points

Source Ids

1

GeniusPremium

GeniusSportsInPlay

GeniusLiveStats

2

Drives

(tick)

(tick)

(tick)

3

Plays

Sequence

(tick)

(tick)

(tick)

4

DownNumber

ConversionPlays

(tick)

(tick)

(tick)

5
Score ( per drive )

YardsToGo

(tick)

(tick)

(tick)

6

ScrimmageLocation

(tick)

(tick) (for KickOff plays only)

(tick)

7

Snap

(tick)

(tick)

(tick)

8

Id

(tick)

(error)

(tick)

9

isConfirmed

(tick)

(tick)

(tick)

10

isFinished

(tick)

(error)

(tick)

11

Period

(tick)

(tick)

(tick)

12

StartedAtGameTime

(tick)

(tick)

9Actions

(tick)

13

EndedAtGameTime

(tick)

(tick)

(tick)

14

StartedAtUtc

(tick)

(tick)

(tick)

15

EndedAtUtc

(tick)

(tick)

(tick)

16

Description

(tick)

(error)

(tick)

17

SourcePlayId

(tick)

(error)

(error)

18

ConversionPlays

(tick)

(tick)

(tick)

19

Score ( per drive )

(tick)

(tick)

(tick)

20

Actions

(tick)

(tick)

(tick)

10
21

Types

Kickoff

(tick)

(tick)

11

(tick)

22

Touchback

(tick)

(error)

12

(error)

23

FairCatch

(tick)

(error)

13

(tick)

24

Run

(tick)

(error)

14

(tick)

25

Kneel

(tick)

(error)

(error)

26

Tackle

(tick)

(error)

(tick)

15
27

Sack

(tick)

(error)

(tick)

16
28

OutOfBounds

(tick)

(error)

17

(tick)

29

PassAttempt

(tick)

(error)

(tick)

18
30

CompletePass

(tick)

(error)

19

(tick)

31

IncompletePass

(tick)

(error)

(tick)

20
32

Interception

(tick)

(error)

(tick)

21
33

Punt

(tick)

(tick)

(tick)

22
34

Fumble

(tick)

(error)

(tick)

23
35

Return

(tick)

(error)

24

(tick)

36

Muff

(tick)

(error)

(tick)

25
37

Recovery

(tick)

(error)

26

(tick)

Kneel
38
(tick)

DeadBall

(error)

27

DeadBall

(tick)

(error)

(error)

28
39

Safety

(tick)

(tick)

29

(tick)

40

Touchdown

(tick)

(tick)

(tick)

30
41

FieldGoalAttempt

(tick)

(tick)

(tick)

31
42

FieldGoalMade

(tick)

(tick)

(tick)

32
43

FieldGoalMissed

(tick)

(tick)

(tick)

33
44

FieldGoalBlocked

(tick)

(error)

34

(tick)

45

ConversionAttempt

(tick)

(tick)

(tick)

35
46

ConversionMade

(tick)

(tick)

36

(tick)

47

ConversionMissed

(tick)

(tick)

(tick)

37
48

ConversionBlocked

(tick)

(error)

(tick)

38
49

OnePointSafety

(tick)

(tick)

(tick)

50

Single (CFL only)

(error)

(error)

(tick)

39
51

Penalties

(tick)

(tick)

40

(tick)

52

Players for Play Actions

(tick)

(error)

(tick)

41
53

ActiveUnits

(error)

(tick)

42

(error)

54

Timeouts

(tick)

(tick)

(tick)

43
55

TimeoutsRemaining

(tick)

(error)

44

(tick)

56

CoinToss

(tick)

(tick)

(tick)

45
57

OvertimePeriods

(tick)

(tick)

(tick)

46
58

Challenges

(error)

(tick)

(error)

47
59

GameTime

(tick)

(tick)

(tick)

48
60

PlayClock

(error)

(error)

49

(error)

61

MatchStatus

(tick)

(tick)

(tick)

50
62

PeriodWithStatus

(tick)

(tick)

51

(tick)

63

Score (overall)

(tick)

(tick)

(tick)

52
64

HomeTeam/AwayTeam (Lineups)

(tick)

(error)

(tick)

53
65

Comments

(tick)

(tick)

(tick)

54
66

CurrentPossesion

(tick)

(tick)

(tick)

55
67

YardsToEndzone

(tick)

(tick)

(tick)

56
68

Risks

(tick)

(error)

57

(tick)

69

IsPlayUnderReview

(error)

(error)

(tick)

58
70

NextPlay

(tick)

(error)

59

(tick)

71

Source

(tick)

(tick)

(tick)

60
72

FixtureId

(tick)

(tick)

(tick)

61
73

Sequence

(tick)

(tick)

(tick)

62
74

MessageTimestampUtc

(tick)

(tick)

63

(tick)

75

IsReliable

(tick)

(tick)

64

(tick)

76

IsCoverageCancelled

(tick)

(tick)

65

(tick)

77

ReliabilityReasons

(tick)

(error)

(tick)