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GeniusSportsInPlay - Low latency redundant feed from Genius Sports. Intended to be used when main GeniusPremium/GeniusLiveStats feed is not functioning of expected. GeniusSportsInPlay feed source is powered by the V2 contract only.

Data points

Source Ids

1

GeniusPremium

GeniusSportsInPlay

GeniusLiveStats

2

Drives

(tick)

(tick)

(tick)

3

Plays

Sequence

(tick)

(tick)

(tick)

4

DownNumber

(tick)

(tick)

(tick)

5

YardsToGo

(tick)

(tick)

(tick)

6

ScrimmageLocation

(tick)

(tick) (for KickOff plays only)

(tick)

7

Snap

(tick)

(tick)

(tick)

8

Id

(tick)

(error)

(tick)

9

isConfirmed

(tick)

(tick)

(tick)

10

isFinished

(tick)

(error)

(tick)

11

Period

(tick)

(tick)

(tick)

12

StartedAtGameTime

(tick)

(tick)

(tick)

13

EndedAtGameTime

(tick)

(tick)

(tick)

14

StartedAtUtc

(tick)

(tick)

(tick)

15

EndedAtUtc

(tick)

(tick)

(tick)

16

Description

(tick)

(error)

(tick)

17

SourcePlayId

(tick)

(error)

(error)

18

ConversionPlays

(tick)

(tick)

(tick)

19

Score ( per drive )

(tick)

(tick)

(tick)

20

Play Actions

(tick)

(tick)

(tick)

21

Types

Kickoff

(tick)

(tick)

(tick)

22

Touchback

(tick)

(error)

(tick)

23

FairCatch

(tick)

(error)

(tick)

24

Run

(tick)

(error)

(tick)

25

Kneel

(tick)

(error)

(tick)

26

Tackle

(tick)

(error)

(tick)

27

Sack

(tick)

(error)

(tick)

28

OutOfBounds

(tick)

(error)

(tick)

29

PassAttempt

(tick)

(error)

(tick)

30

CompletePass

(tick)

(error)

(tick)

31

IncompletePass

(tick)

(error)

(tick)

32

Interception

(tick)

(error)

(tick)

33

Punt

(tick)

(tick)

(tick)

34

PuntBlocked

(error)

(error)

(tick)

35

Fumble

(tick)

(error)

(tick)

36

Return

(tick)

(error)

(tick)

37

Muff

(tick)

(error)

(tick)

38

Recovery

(tick)

(error)

(tick)

39

Safety

(tick)

(tick)

(tick)

40

Touchdown

(tick)

(tick)

(tick)

41

FieldGoalAttempt

(tick)

(tick)

(tick)

42

FieldGoalMade

(tick)

(tick)

(tick)

43

FieldGoalMissed

(tick)

(tick)

(tick)

44

FieldGoalBlocked

(tick)

(error)

(tick)

45

ConversionAttempt

(tick)

(tick)

(tick)

46

ConversionMade

(tick)

(tick)

(tick)

47

ConversionMissed

(tick)

(tick)

(tick)

48

ConversionBlocked

(tick)

(error)

(tick)

49

OnePointSafety

(tick)

(tick)

(tick)

50

Single (CFL only)

(error)

(tick)

(tick)

51

Penalties

(tick)

(tick)

(tick)

52

Team

(tick)

(tick)

(tick)

53

Player

(tick)

(error)

(tick)

54

Type

(tick)

(error)

(tick)

55

Outcome

(tick)

(error)

(tick)

56

Yards

(tick)

(error)

(tick)

57

Yardlines

(tick)

(error)

(tick)

58

Enforcement spot

(tick)

(error)

(tick)

59

Next Down

(tick)

(error)

(tick)

60

ActiveUnits

(error)

(tick)

(error)

61

Players for Play Actions

(tick)

(error)

(tick)

62

Yards for Play Actions

(tick)

(error)

(tick)

63

ActiveUnits

(error)

(tick)

(error)

64

Timeouts

(tick)

(tick)

(tick)

65

TimeoutsRemaining

(tick)

(error)

(tick)

66

CoinToss

(tick)

(tick)

(tick)

67

OvertimePeriods

(tick)

(tick)

(tick)

68

Challenges

(error)

(tick)

(tick)

69

GameTime

(tick)

(tick)

(tick)

70

PlayClock

(error)

(error)

(error)

71

MatchStatus

(tick)

(tick)

(tick)

72

PeriodWithStatus

(tick)

(tick)

(tick)

73

Score (overall)

(tick)

(tick)

(tick)

74

HomeTeam/AwayTeam (Lineups)

(tick)

(error)

(tick)

75

Comments

(tick)

(tick)

(tick)

76

CurrentPossesion

(tick)

(tick)

(tick)

77

YardsToEndzone

(tick)

(tick)

(tick)

78

Risks

(tick)

(error)

⚠️ - not currently used

79

IsPlayUnderReview

(tick)

(error)

(tick)

80

NextPlay

(tick)

(error)

(tick)

81

Source

(tick)

(tick)

(tick)

82

FixtureId

(tick)

(tick)

(tick)

83

Sequence

(tick)

(tick)

(tick)

84

MessageTimestampUtc

(tick)

(tick)

(tick)

85

IsReliable

(tick)

(tick)

(tick)

86

IsCoverageCancelled

(tick)

(tick)

(tick)

87

ReliabilityReasons

(tick)

(error)

(tick)

...