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The InPlay service supports basketball matches played under either FIBA or NBA rules. These rules can be reviewed here:

  • FIBA: http://www.fiba.basketball/basketball-rules
  • NBA:

    The InPlay service supports basketball matches played under the following rulesets:

    This document describes the V2 basketball match state contract.

    Anchor
    _Toc477362934
    _Toc477362934
    Match Summary Message

    The Match Summary message complements the Match Details message by summarising the important match information for rapid, easy access.

    Code Block
    languagecss
    {
    "FixtureId":2522243,
    "CustomerId":6105,
    "IsReliable":true,
    "Scores":{},
    "FoulCount":{},
    "NumberOfFreeThrowsRemaining":0,
    "Possession":2,
    "MatchTipOffWinner":"Home",
    "PossessionArrowDirection":null,
    "CurrentPhase": "SecondQuarter",
    "OvertimeCount":0,
    "IsClockRunning":true,
    "TimeRemainingInPhaseAtTimestamp":{},
    "MessageTimestampUtc":"2014-02-28T12:01:06.398Z"
    } 


    Element

    Type

    Description

    FixtureId

    Integer

    An immutable identifier for the event

    CustomerId

    Integer

    An immutable identifier for the customer

    IsReliable

    Boolean

    True if all summarised information is reliable. False if at least one of the summarised collections is unreliable.

    Scores

    ScoreData

    A collection of Score objects that summarises the scores at various points in the game

    FoulCount

    FoulCount

    An object that summarises the number of fouls committed by each team

    NumberOfFreeThrowsRemaining

    Integer

    The number of free throws remaining

    Possession

    PossessionTeamSide

    The team in possession of the ball

    MatchTipOffWinnerStringThe team winning the tip-off for match. Possible values are:
    Unknown
    Home
    Away

    PossessionArrowDirection

     

    Not currently used

    CurrentPhase

    PhaseType

    The phase of play during which the action happened

    OvertimeCount

    Short

    A count indicating the current overtime period

    IsClockRunning

    Boolean

    True if the clock is currently running; False otherwise

    TimeRemainingInPhaseAtTimestamp

    TimestampedTime
    RemainingInPhase

    The time left to play in the current phase, in milliseconds

    MessageTimestampUtc

    DateTime

    The time that the message is sent, UTC


    Scores

    A collection of Score objects that summarises the scores at various points in the game.

    Code Block
    languagecss
    {
    "FirstTeamToScore":{},
    "LastTeamToScore":{},
    "FirstQuarterScore":{},
    "SecondQuarterScore":{},
    "ThirdQuarterScore":{},
    "FourthQuarterScore":{},
    "FirstHalfScore":{},
    "SecondHalfScore":{},
    "OvertimeScore":{},
    "RegulationTimeFinalScore":{},
    "CurrentScore":{}
    } 
    

    Element

    Type

    Description

    FirstTeamToScore

    TeamSide

    Home if the home team scored first, Away if the away team scored first

    LastTeamToScore

    TeamSide

    Home if the home team scored last, Away if the away team scored last. Null until the game is over. Includes overtime.

    FirstQuarterScore

    Score

    The score in points of the first quarter; null until the end of the first quarter.

    SecondQuarterScore

    Score

    The score in points of the second quarter; null until the end of the second quarter.

    ThirdQuarterScore

    Score

    The score in points of the third quarter; null until the end of the third quarter.

    FourthQuarterScore

    Score

    The score in points of the fourth quarter; null until the end of the fourth quarter.

    FirstHalfScore

    Score

    The score in points of the first half; null until the end of the first half.

    SecondHalfScore

    Score

    The score in points of the second half; null until the end of the second half.

    OvertimeScore

    Score

    The score in points for the overtime period; null until the end of the overtime period.

    RegulationTimeFinalScore

    Score

    The score in points at the end of regulation time; null until the end of the regulation time.

    CurrentScore

    Score

    The current score in points

    TimestampedTimeRemainingInPhase

    An object that describes the time remaining in the current phase.

    Code Block
    languagecss
    {
    "TimeRemainingInPhaseMilliseconds":451000,
    "TimeStampUtc":"2014-02-28T12:00:50.778Z"
    } 

    Element

    Type

    Description

    TimeRemainingInPhaseMilliseconds

    Integer

    The time remaining in the phase in milliseconds from the last ClockAction.

    TimeStampUtc

    DateTime

    The time of the last ClockAction

    Anchor_Toc477362935_Toc477362935Match Details Message

    The Match Details message contains the details of the game so far, including points scored, fouls committed and free throws taken.

    Code Block
    languagecss
    {
    "FixtureId":2681906,
    "CustomerId":6105,
    "GameActions":{},
    "MessageTimestampUtc":"2014-02-26T10:12:11.956Z"
    } 

    Element

    Type

    Description

    FixtureId

    Integer

    An immutable identifier for the event

    CustomerId

    Integer

    An immutable identifier for the bookmaker

    GameActions

    GameActions

    A collection of GameAction objects detailing the actions that have occurred so far in the game

    MessageTimestampUtc

    DateTime

    The time that the message is sent, UTC

    GameActions

    A collection of Action objects that describe every action that has taken place within
    ,
    "RegulationTimeFinalScore":{},
    "CurrentScore":{}
    } 
    


    Element

    Type

    Description

    FirstTeamToScore

    TeamSide

    Home if the home team scored first, Away if the away team scored first

    LastTeamToScore

    TeamSide

    Home if the home team scored last, Away if the away team scored last. Null until the game is over. Includes overtime.

    FirstQuarterScore

    Score

    The score in points of the first quarter; null until the end of the first quarter.

    SecondQuarterScore

    Score

    The score in points of the second quarter; null until the end of the second quarter.

    ThirdQuarterScore

    Score

    The score in points of the third quarter; null until the end of the third quarter.

    FourthQuarterScore

    Score

    The score in points of the fourth quarter; null until the end of the fourth quarter.

    FirstHalfScore

    Score

    The score in points of the first half; null until the end of the first half.

    SecondHalfScore

    Score

    The score in points of the second half; null until the end of the second half.

    OvertimeScore

    Score

    The score in points for the overtime period; null until the end of the overtime period.

    RegulationTimeFinalScore

    Score

    The score in points at the end of regulation time; null until the end of the regulation time.

    CurrentScore

    Score

    The current score in points


    TimestampedTimeRemainingInPhase

    An object that describes the time remaining in the current phase.

    Code Block
    languagecss
    {
    "TimeRemainingInPhaseMilliseconds":451000,
    "TimeStampUtc":"2014-02-28T12:00:50.778Z"
    } 


    Element

    Type

    Description

    TimeRemainingInPhaseMilliseconds

    Integer

    The time remaining in the phase in milliseconds from the last ClockAction.

    TimeStampUtc

    DateTime

    The time of the last ClockAction




    Anchor
    _Toc477362935
    _Toc477362935
    Match Details Message

    The Match Details message contains the details of the game so far, including points scored, fouls committed and free throws taken.

    Code Block
    languagecss
    {
    "FixtureId":2681906,
    "CustomerId":6105,
    "GameActions":{},
    "MessageTimestampUtc":"2014-02-26T10:12:11.956Z"
    } 


    Element

    Type

    Description

    FixtureId

    Integer

    An immutable identifier for the event

    CustomerId

    Integer

    An immutable identifier for the bookmaker

    GameActions

    GameActions

    A collection of GameAction objects detailing the actions that have occurred so far in the game

    MessageTimestampUtc

    DateTime

    The time that the message is sent, UTC


    GameActions

    A collection of Action objects that describe every action that has taken place within the game.

    Code Block
    languagecss
    {
    "ClockActions":{},
    "Points":{},
    "PossessionChanges":{},
    "Fouls":{},
    "FreeThrowOutcomes":{},
    "PossessionArrowChanges":{},
    "PhaseChanges":{},
    "Timeouts":{}
    } 


    Element

    Type

    Description

    ClockActions

    ClockActivity

    A collection of clock actions that describes the changes to the clock during the game

    Points

    Point

    A collection of point actions that describes all the points awarded during the game

    PossessionChanges

    PossessionChange

    A collection of possession change actions that describes all the possession changes made during the game

    Fouls

    Foul

    A collection of foul actions that describes all the fouls committed during the game

    FreeThrowOutcomes

    FreeThrowOutcome

    A collection of free throw outcome actions that describes all the outcomes of all the free throws awarded during the game

    PossessionArrowChanges

    PossessionArrowChange

    A collection of possession arrow change actions that describes all the possession arrow changes made during the game

    PhaseChanges

    PhaseChange

    A collection of phase change actions

    TimeoutsTimeoutA collection of timeout actions



    Each collection of Actions, ClockActions, Points, PossessionChanges etc., have the following attributes:

    Element

    Type

    Description

    IsCollected

    Boolean

    True when the data type is being collected and is available to be used. False indicates that the data type is not being collected.

    IsReliable

    Boolean

    False when the confidence in the accuracy of the associated information is not complete


    ClockActivity

    A collection of Action objects that describe all the clock changes that have occurred during the game.

    Code Block
    languagecss
    {
    "ClockActionsCurrentPhase":{}, "PointsSecondQuarter":{},
    "PossessionChangesOvertimeCount":{}0,
    "FoulsTimeRemainingInPhaseMilliseconds":{}600000,
    "FreeThrowOutcomesTimeActionOccurredUtc":{},
    "PossessionArrowChanges":{}"2014-02-26T10:12:11.001Z",
    "PhaseChangesActivityType":{}0,
    "TimeoutsIsClockRunning":{}true
    } 


    Element

    Type

    Description

    ClockActionsCurrentPhase

    ClockActivityPhaseType

    A collection of clock actions that describes the changes to the clock during the game

    Points

    Point

    A collection of point actions that describes all the points awarded during the game

    PossessionChanges

    PossessionChange

    A collection of possession change actions that describes all the possession changes made during the game

    Fouls

    Foul

    A collection of foul actions that describes all the fouls committed during the game

    FreeThrowOutcomes

    FreeThrowOutcome

    A collection of free throw outcome actions that describes all the outcomes of all the free throws awarded during the game

    PossessionArrowChanges

    PossessionArrowChange

    A collection of possession arrow change actions that describes all the possession arrow changes made during the game

    PhaseChanges

    PhaseChange

    A collection of phase change actions

    TimeoutsTimeoutA collection of timeout actions
    Each collection of Actions, ClockActions, Points, PossessionChanges etc., have the following attributes:

    Element

    Type

    Description

    IsCollected

    Boolean

    True when the data type is being collected and is available to be used. False indicates that the data type is not being collected.

    IsReliable

    Boolean

    False when the confidence in the accuracy of the associated information is not complete

    ClockActivity

    A collection of Action objects that describe all the clock changes that have occurred

    The phase of play during which the action happened

    OvertimeCount

    Short

    A count indicating the current overtime period

    TimeRemainingInPhaseMilliseconds

    Integer

    The time left to play in the current phase, in milliseconds

    TimeActionOccurredUtc

    DateTime

    The time that the action occurred, UTC

    ActivityType

    ClockActivityType

    The type of clock activity associated with the action

    IsClockRunning

    Boolean

    True if the clock is currently running; False otherwise


    PhaseType

    Describes the phase of play during which an action happened. Can take the following values:

    Name

    PreGame

    FirstQuarter

    BeforeSecondQuarter

    SecondQuarter

    FirstHalf

    HalfTime

    ThirdQuarter

    BeforeFourthQuarter

    FourthQuarter

    SecondHalf

    BeforeOvertime

    Overtime

    PostGame

    GameAbandoned


    ClockActivityType

    The type of clock activity associated with the action. Can take the following values:

    Value

    Name

    Description

    0

    Start

    The clock has started

    1

    Stop

    The clock has stopped

    2

    Adjustment

    A small change to the current clock time, for example when the clock is nudged in the trading UI

    3

    SetClock

    A large change to the current clock time


    Points

    A collection of actions that describe all the points awarded during the game.

    Code Block
    languagecss
    {
    "CurrentPhase": "SecondQuarter",
    "OvertimeCount":0,
    "TimeRemainingInPhaseMilliseconds":600000576592,
    "TimeActionOccurredUtc":"2014-02-26T1026T14:1254:11.001Z"34.342Z",
    "PointType":1,
    "TeamScoring":1,
    "ActivityTypeScoreAfterPoint":0,{}
    "IsClockRunningIsConfirmed":true
    } 
    


    Element

    Type

    Description

    CurrentPhase

    PhaseType

    The phase of play during which the action happened

    OvertimeCount

    Short

    A count indicating the current overtime period

    TimeRemainingInPhaseMilliseconds

    Integer

    The time left to play in the current phase, in milliseconds

    TimeActionOccurredUtc

    DateTime

    The time that the action occurred, UTC

    ActivityTypePointType

    ClockActivityTypePointType

    The type of clock activity associated with the action

    IsClockRunning

    Boolean

    True if the clock is currently running; False otherwise

    PhaseType

    Describes the phase of play during which an action happened. Can take the following values:

    Value

    Name

    0

    PreGame

    1

    FirstQuarter

    2

    BeforeSecondQuarter

    3

    SecondQuarter

    4

    FirstHalf

    5

    HalfTime

    6

    ThirdQuarter

    7

    BeforeFourthQuarter

    8

    FourthQuarter

    9

    SecondHalf

    10

    BeforeOvertime

    11

    Overtime

    12

    PostGame

    13

    GameAbandoned

    ClockActivityType

    The type of clock activity associated with the action. Can

    Describes the type of point awarded

    TeamScoring

    TeamSide

    Details the team to which the action applies

    ScoreAfterPoint

    Score

    The game score after the point has been added

    IsConfirmed

    Boolean

    True if the points have been confirmed by the data feed supplier or if the points were added through the trading UI


    PointType

    Describes the type of point awarded. Can take the following values:

    Value

    Name

    0

    FreeThrow

    1

    TwoPoint

    2

    ThreePoint

    3

    SetScore


    TeamSide

    Some actions or scores are attributed to an individual team. TeamSide is an Enum that details the team to which its parent element applies. It can take the following values:

    Value

    Name

    Description

    0

    StartHome

    The clock has startedhome team

    1

    StopAway

    The clock has stopped

    2

    Adjustment

    A small change to the current clock time, for example when the clock is nudged in the trading UI

    3

    SetClock

    A large change to the current clock time

    Points

    A collection of actions that describe all the points awarded during the game

    away team


    Score

    An object that holds the current score in points.

    Code Block
    languagecss
    {
    "CurrentPhase": "SecondQuarter",
    "OvertimeCount":0,
    "TimeRemainingInPhaseMilliseconds":576592,
    "TimeActionOccurredUtc":"2014-02-26T14:54:34.342Z",
    "PointType":1,
    "TeamScoring":1,
    "ScoreAfterPoint":{}
    "IsConfirmed":true
    } Home":0,
    "Away":2
    } 


    Element

    Type

    Description

    CurrentPhase

    PhaseType

    The phase of play during which the action happened

    OvertimeCount

    Short

    A count indicating the current overtime period

    TimeRemainingInPhaseMilliseconds

    Integer

    The time left to play in the current phase, in milliseconds

    TimeActionOccurredUtc

    DateTime

    The time that the action occurred, UTC

    PointType

    PointType

    Describes the type of point awarded

    TeamScoring

    TeamSide

    Details the team to which the action applies

    ScoreAfterPoint

    Score

    The game score after the point has been added

    IsConfirmed

    Boolean

    True if the points have been confirmed by the data feed supplier or if the points were added through the trading UI

    PointType

    Describes the type of point awarded. Can take the following values:

    Value

    Name

    0

    FreeThrow

    1

    TwoPoint

    2

    ThreePoint

    3

    SetScore

    TeamSide

    Some actions or scores are attributed to an individual team. TeamSide is an Enum that details the team to which its parent element applies. It can

    Home

    Short

    The home team's score in points

    Away

    Short

    The away team's score in points


    PossesssionChanges

    A collection of Actions that describe changes of possession during the game.

    Code Block
    languagecss
    {
    "CurrentPhase": "SecondQuarter",
    "OvertimeCount":0,
    "TimeRemainingInPhaseMilliseconds":600000,
    "TimeActionOccurredUtc":"2014-02-26T14:54:09.78Z",
    "TeamInPossession":0
    } 


    Element

    Type

    Description

    CurrentPhase

    PhaseType

    The phase of play during which the action happened

    OvertimeCount

    Short

    A count indicating the current overtime period

    TimeRemainingInPhaseMilliseconds

    Integer

    The time left to play in the current phase, in milliseconds

    TimeActionOccurredUtc

    DateTime

    The time that the action occurred, UTC

    TeamInPossession

    PossessionTeamSide

    Describes the team in possession of the ball


    PossessionTeamSide

    Describes the team in possession of the ball. Can take the following values:

    Value

    Name

    Description

    0

    HomeNeutral

    The home team

    1

    Away

    The away team

    Score

    An object that holds the current score in points.

    Code Block
    languagecss
    {
    "Home":0,
    "Away":2
    } 

    Element

    Type

    Description

    Home

    Short

    The home team's score in points

    Away

    Short

    The away team's score in points

    PossesssionChanges

    Neither team has possession of the ball

    1

    Home

    The home team has possession of the ball

    2

    Away

    The away team has possession of the ball


    PossessionArrowChanges

    A collection of Actions that describe describes the changes of the possession arrow during the a game.

    Code Block
    languagecss
    {
    "CurrentPhasePossessionArrowDirection": "SecondQuarterHome",
    "OvertimeCountCurrentPhase":0, "TimeRemainingInPhaseMillisecondsFirstQuarter":600000,
    "TimeActionOccurredUtc":"2014-02-26T14:54:09.78Z"OvertimeCount": 0,
    "TimeRemainingInPhaseMilliseconds": 600000,
    "TeamInPossessionTimeActionOccurredUtc":0
    } 

    Element

    Type

    Description

    CurrentPhase

    PhaseType

    The phase of play during which the action happened

    OvertimeCount

    Short

    A count indicating the current overtime period

    TimeRemainingInPhaseMilliseconds

    Integer

    The time left to play in the current phase, in milliseconds

    TimeActionOccurredUtc

    DateTime

    The time that the action occurred, UTC

    TeamInPossession

    PossessionTeamSide

    Describes the team in possession of the ball

    PossessionTeamSide

    Describes the team in possession of the ball. Can take the following values:

    Value

    Name

    Description

    0

    Neutral

    Neither team has possession of the ball

    1

    Home

    The home team has possession of the ball

    2

    Away

    The away team has possession of the ball

    PossessionArrowChanges

    A collection of Actions that describes the changes of the possession arrow during a game.
     "2024-09-17T10:03:47Z"
    }


    Element

    Type

    Description

    PossessionArrowDirection

    String

    Indicates the team toward the possession arrow points

    CurrentPhase

    PhaseType

    The phase of play during which the direction changed

    OvertimeCount

    Short

    A count indicating the current overtime period

    TimeRemainingInPhaseMilliseconds

    Integer

    The time left to play in the current phase, in milliseconds

    TimeActionOccurredUtc

    DateTime

    The time the action occurred, UTc

    Fouls

    A collection of actions that describe the fouls committed during the game.

    Code Block
    languagecss
    {
    "CurrentPhase":1,
    "OvertimeCount":0,
    "TimeRemainingInPhaseMilliseconds":576592,
    "TimeActionOccurredUtc":"2014-02-26T14:54:34.342Z",
    "ActionNumber":1,
    "FoulingTeam":1,
    "Type":2,
    "FoulCount":{},
    "IncrementsFoulCount":true,
    "NumberOfFreeThrowsAwarded":2,
    "AreFreeThrowsCompleted":true
    } 


    Element

    Type

    Description

    CurrentPhase

    PhaseType

    The phase of play during which the action happened

    OvertimeCount

    Short

    A count indicating the current overtime period

    TimeRemainingInPhaseMilliseconds

    Integer

    The time left to play in the current phase, in milliseconds

    TimeActionOccurredUtc

    DateTime

    The time that the action occurred, UTC

    ActionNumber

    Integer

    The foul action number linked from FreeThrowOutcome

    FoulingTeam

    TeamSide

    The team that committed the foul

    Type

    FoulType

    An enum describing the type of foul committed. Values:
    Unknown
    PersonalDefensive
    PersonalOffensive
    Technical
    SetFouls

    FoulCount

    FoulCount

    The foul count after the current foul has been added

    IncrementsFoulCount

    Boolean

    True if this foul increments the number of fouls counted in the game

    NumberOfFreeThrowsAwarded

    Integer

    The number of free throws awarded as a result of the foul

    AreFreeThrowsCompleted

    Boolean

    True once all free throws have been taken; False otherwise.


    FoulCount

    An object that holds the current foul count.

    Code Block
    languagecss
    {
    "Home":0,
    "Away":2
    } 


    Element

    Type

    Description

    Home

    Short

    The number of fouls committed by the home team

    Away

    Short

    The number of fouls committed by the away team


    "And 1" Situation

    An "And 1" situation occurs when a player scores a two or three point field goal and is fouled in the act of shooting. A single free-throw will be awareded in this situation. You can identify "And 1" situations using the following logic:

    Code Block
    languagec#
    var lastFoul = matchState.GameActions.Fouls.LastOrDefault();
    var isAnd1 = lastFoul != null && 
    lastFoul.Type != FoulTypeDto.Technical &&
    lastFoul.NumberOfFreeThrowsAwarded == 1 && lastFoul.AreFreeThrowsCompleted == false;
    if (isAnd1)
    {
    // Do And1 stuff
    } 


    In other words, take the last foul in the Fouls collection in GameActions and an "And 1" situation exists if all the following are true.

    Panel
    1. The foul type is not Technical
    2. The last foul NumberOfFreeThrowsAwarded is 1
    3. The last foul AreFreeThrowsCompleted is false


    FreeThrowOutcomes

    A collection of Actions that describes the free throws taken during a game.

    Code Block
    languagecss
    {
    "CurrentPhase":"SecondQuarter",
    "OvertimeCount":0,
    "TimeRemainingInPhaseMilliseconds":556373,
    "TimeActionOccurredUtc":"2014-02-26T14:55:05.327Z",
    "Scored":true,
    "AssociatedFoulActionNumber":8
    } 


    Element

    Type

    Description

    CurrentPhase

    PhaseType

    The phase of play during which the action happened

    OvertimeCount

    Short

    A count indicating the current overtime period

    TimeRemainingInPhaseMilliseconds

    Integer

    The time left to play in the current phase, in milliseconds

    TimeActionOccurredUtc

    DateTime

    The time that the action occurred, UTC

    Scored

    Boolean

    True indicates that the free throw resulted in a score

    AssociatedFoulActionNumber

    Integer

    The foul action number associated with this free throw


    PhaseChanges

    A collection of Actions that describe changes of phase during the game.

    Code Block
    languagecss
    {
    "CurrentPhase": "SecondQuarter",
    "OvertimeCount":0,
    "TimeRemainingInPhaseMilliseconds":600000,
    "TimeActionOccurredUtc":"2014-02-26T14:54:09.78Z",
    "IsConfirmed":true
    } 


    Element

    Type

    Description

    CurrentPhase

    PhaseType

    The phase of play during which the action happened

    OvertimeCount

    Short

    A count indicating the current overtime period

    TimeRemainingInPhaseMilliseconds

    Integer

    The time left to play in the current phase, in milliseconds

    TimeActionOccurredUtc

    DateTime

    The time that the action occurred, UTC

    IsConfirmed

    Boolean

    True if the phase change has been confirmed, False otherwise


    Timeouts

    A collection of Actions that describe timeouts during the game. 

    Code Block
    languagexml
    {
    "Actions": [],
    "IsCollected": true,
    "IsReliable": false 
    }
     

    Element

    Type

    Description

    Actions

    ArrayOfTimeout

     Array of Timeout objects

    IsCollected

    Boolean

    True if data is collected, false otherwise

    IsReliable

    Boolean

    True if data is reliable, false otherwise


    Timeout

    An object describing a single timeout action. 

    Code Block
    languagexml
    {
    "Team": "Home",
    "OvertimeCount": 0,
    "CurrentPhase": "ThirdQuarter",
    "TimeRemainingInPhaseMilliseconds": "499510",
    "TimeActionOccurredUtc": "2016-08-06T16:47:29Z",
    "IsConfirmed": true 
    } 


    Element

    Type

    Description

    Team

    String

    Describes the team

    OvertimeCount

    Integer

    Describes the Overtime count

    CurrentPhase

    String

    Describes the current phase

    TimeRemainingInPhaseMilliseconds

    Duration

    Describes the time remaining in phase

    TimeActionOccuredUtc

    DateTime

    Describes the action timestamp

    IsConfirmed

    Boolean

    True if action is confirmed, false otherwise


    MatchTipOffWinner


    MatchTipOffWinnerChanges

    A collection of actions that describe tip-off winner for a match.

    Code Block
    languagexml
    {
    "Actions": [],
    "IsCollected": true,
    "IsReliable": false 
    }


    ElementTypeDescription
    ActionsArrayofMatchTipOffWinnersArray of Match tip-off winner objects
    IsCollectedBooleanTrue if data is collected, false otherwise
    IsReliableBooleanTrue if data is collected, false otherwise


    MatchTipOffWinner

    An object describing the winner of tip-off in a match. 

    Please note that due to an error in development duplicate array called "MatchTipOfferWinner" exists in the Details message. The "MatchTipOfferWinner" collection array can be safely ignored and it will be removed from the message in the coming future.

    Code Block
    languagexml
    {
    "MatchTipOffWinner": "Home",
    "CurrentPhase": "FirstQuarter",
    "TimeRemainingInPhaseMilliseconds": "499510",
    "TimeActionOccurredUtc": "2016-08-06T16:47:29Z",
    "IsConfirmed": true 
    } 


    ElementTypeDescription
    MatchTipOffWinnerStringThe team winning the tip-off for match. Possible values are:
    Unknown
    Home
    Away
    CurrentPhaseStringDescribes the current phase
    TimeRemainingInPhaseMillisecondsDurationDescribes the time remaining in phase
    TimeActionOccuredUtcDateTimeDescribes the action timestamp
    IsConfirmedBooleanTrue if action is confirmed, false otherwise