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We offer different sources for our American Football live coverage and on this page are described their use cases and differences in data points offering.

GeniusPremium - Low latency feed from Genius Sports. Powered by NFL official data when available. Intended for applications where very low latency is critical. Primary feed for consuming NFL coverage . GeniusPremium feed source can be consumed with both V1* and V2 contracts, however the table below describes the V2 offeringpowered by official NFL in-venue data.

GeniusLiveStats - Enhanced NCAAF and CFL feed powered by official in-venue applications.

GeniusSportsInPlay - Low latency redundant feed from Genius Sports. Intended to be used when main GeniusPremium/GeniusLiveStats feed is not functioning of expected. GeniusSportsInPlay feed source is powered by the V2 contract only.

GeniusLiveStats - Low latency feed from Genius Sports. Powered by LiveStats applications. Primary feed for consuming NCAA and CFL coverage. GeniusLiveStats feed source can be consumed with both V1* and V2 contracts, however the table below describes the V2 offering.

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*V1 American Football contract is due to be decommissioned before NFL 2024 season

isConfirmed20

Data points

Source Ids

1

GeniusPremium

GeniusSportsInPlay

GeniusLiveStats

2

Drives

(tick)

(tick)

(tick)

3

Plays

Sequence

(tick)

(tick)

(tick)

4

DownNumber

(tick)

(tick)

(tick)

5

YardsToGo

(tick)

(tick)

(tick)

6

ScrimmageLocation

(tick)

(tick) (for KickOff plays only)

(tick)

7

Snap

(tick)

(tick)

(tick)

8

Id

(tick)

(error)

(tick)

9

IsVoid

(error)

(error)

(error)

10

IsConfirmed

(tick)

(tick)

(tick)

1011

isFinishedIsFinished

(tick)

(error)

(tick)

1112

Period

(tick)

(tick)

(tick)

1213

StartedAtGameTime

(tick)

(tick)

(tick)

1314

EndedAtGameTime

(tick)

(tick)

(tick)

1415

StartedAtUtc

(tick)

(tick)

(tick)

1516

EndedAtUtc

(tick)

(tick)

(tick)

1617

Description

(tick)

(error)

(tick)

1718

SourcePlayId

(tick)

(error)

(error)

1819

ConversionPlays (per drive)

(tick)

(tick)

(tick)

1920

Score ( per drive )

(tick)

(tick)

(tick)

21

IsFinished

(error)

(error)

(error)

22

Play Actions

(tick)

(tick)

(tick)

2123

Types

Kickoff

(tick)

(tick)

(tick)

2224

Touchback

(tick)

(error) (error)

(tick)

2325

FairCatch

(tick)

(error)

(tick)

2426

Run

(tick)

(error)

(tick)

2527

Kneel

(tick)

(error)

(tick)

2628

Tackle

(tick)

(error)

(tick)

2729

Sack

(tick)

(error)

(tick)

2830

OutOfBounds

(tick)

(error)

(tick)

2931

PassAttempt

(tick)

(error)

(tick)

3032

CompletePass

(tick)

(error)

(tick)

3133

IncompletePass

(tick)

(error)

(tick)

3234

Interception

(tick)

(error)

(tick)

3335

Punt

(tick)

(tick)

(tick)

3436

PuntBlocked

(error)

(error)

(tick)

3537

Fumble

(tick)

(error)

(tick)

3638

ReturnBallBatted

(tick)

(error)

(tick) (error)

3739

MuffReturn

(tick)

(error)

(tick)

3840

RecoveryMuff

(tick)

(error)

(tick)

3941

DeadBallRecovery

(error) (tick)

(error) (error)

(tick)

4042

Safety

(tick)

(tick)

(tick)

4143

Touchdown

(tick)

(tick)

(tick)

4244

FieldGoalAttempt

(tick)

(tick)

(tick)

4345

FieldGoalMade

(tick)

(tick)

(tick)

4446

FieldGoalMissed

(tick)

(tick)

(tick)

4547

FieldGoalBlocked

(tick)

(error)

(tick)

4648

ConversionAttempt

(tick)

(tick)

(tick)

4749

ConversionMade

(tick)

(tick)

(tick)

4850

ConversionMissed

(tick)

(tick)

(tick)

4951

ConversionBlocked

(tick)

(error)

(tick)

5052

OnePointSafety

(tick)

(tick)

(tick)

5153

Single (CFL only)

(error)

(tick)

(tick)

5254

Penalties

(tick)

(tick)

(tick)

5355

Team

(tick)

(tick)

(tick)

5456

Player

(tick)

(error)

(tick)

5557

Type

(tick)

(error)

(tick)

5658

Outcome

(tick)

(error)

(tick)

5759

Yards

(tick)

(error)

(tick)

5860

Yardlines

(tick)

(error)

(tick)

5961

Enforcement spot

(tick)

(error)

(tick)

6062

Next Down

(tick)

(error)

(tick)

6163

ActiveUnits

(error)

(tick)

(error)

6264

Players for Play Actions

(tick)

(error)

(tick)

6365

Yards for Play Actions

(tick)

(error)

(tick)

6466

ActiveUnits

(error)

(tick)

(error)

6567

Timeouts

(tick)

(tick)

(tick)

6668

TimeoutsRemaining

(tick)

(error)

(tick)

6769

CoinToss

(tick)

(tick)

(tick)

6870

OvertimePeriods

(tick)

(tick)

(tick)

6971

Challenges

(error)

(tick)

(error) (tick)

7072

GameTime

(tick)

(tick)

(tick)

7173

PlayClock

(error)

(error)

(error)

7274

MatchStatus

(tick)

(tick)

(tick)

7375

PeriodWithStatus

(tick)

(tick)

(tick)

7476

Score (overall)

(tick)

(tick)

(tick)

7577

HomeTeam/AwayTeam (Lineups)

(tick)

(error)

(tick)

7678

Comments

(tick)

(tick)

(tick)

7779

CurrentPossesion

(tick)

(tick)

(tick)

7880

YardsToEndzone

(tick)

(tick)

(tick)

7981

Risks

(tick)

(error)

(tick) (error)

8082

IsPlayUnderReview

(error) (tick)

(error)

(tick)

8183

NextPlay

(tick)

(error)

(tick)

8284

Source

(tick)

(tick)

(tick)

8385

FixtureId

(tick)

(tick)

(tick)

8486

Sequence

(tick)

(tick)

(tick)

8587

MessageTimestampUtc

(tick)

(tick)

(tick)

8688

IsReliable

(tick)

(tick)

(tick)

8789

IsCoverageCancelled

(tick)

(tick)

(tick)

8890

ReliabilityReasons

(tick)

(error)

(tick)