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Sport | Contract name | Contract Version | Contract Documentation | ||
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American Football | Match State | v1 | v2 | ||
Match Events | v1 | American Football Match Events V1 | v2 | ||
Telemetry | v1 | ||||
Volleyball (indoor, beach, snow) | Match State | v2v1 | |||
Match Events | v1 | ||||
Football (Soccer) | Match State | v1 | |||
Match Events | v1 |
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Sport | Source Id | Description | Contract | Supported Environments | Message Rate | Message Size | ||||
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American Football | GeniusPremium | Low latency feed from Genius Sports. Powered by NFL official data when available. High data points granularity. Intended for applications where very low latency is critical. Must not be used for public facing representations of live data.V1 | V2 | UAT, Production | Max 2 messages per-second | Up to 800 kB | ||||
GeniusPremiumReplay | Test feed with replayable historic matches. This is intended to aid the integration process by providing historic matches with all the necessary action points. V1 | V2 | UAT | Max 2 messages per-second | Up to 800 kB | |||||
GeniusSportsInPlay | Low latency redundant feed from Genius Sports. Intended to be used when main GeniusPremium feed is not functioning as expected. | V2 | UAT, Production | Max 2 messages per-second | Up to 500 kB | |||||
GeniusLiveStats | Low latency feed from Genius Sports. Powered by in house collection tool. High data points granularity. Intended for applications where very low latency is critical. Must not be used for public facing representations of live data. *Available for CFL and NCAA competitions onlyNCAAF(FBS) only. | V2 | UAT, Production | Max 2 messages per-second | Up to 800 kB | |||||
GeniusLiveStatsTest | Test feed available for CFL and NCAA competitions only. *No replayable historic matches available | V2 | UAT, Production | Max 2 messages per-second | Up to 800 kB | |||||
Volleyball | GeniusSportsItaly | V1 | Football | Football | GeniusSportsInPlay, GeniusSportsInPlay2 | Low latency rich and detailed feed from Genius Sports. Powered by Genius Sports data collection engines. Intended for applications where very low latency is critical. Must not be used for public facing representations of live data. | V1 | UAT, Production | Max 2 messages per-second | Up to 500 kB |
Volleyball (indoor) | GeniusSportsItaly | Low latency feed from Genius Sports. Powered by official data collected from indoor CEV competitions. Intended for applications where very low latency is critical. | V1 | Production | Max 2 messages per-second | Up to 800 kB | ||||
Beach Volleyball | GeniusScoresheet | Low latency feed from Genius Sports. Powered by official data collected from beach CEV competitions. Intended for applications where very low latency is critical. | V1 | UAT, Production | Max 2 messages per-second | Up to 800 kB | ||||
Snow Volleyball | GeniusScoresheet | Low latency feed from Genius Sports. Powered by official data collected from snow CEV competitions. Intended for applications where very low latency is critical. | V1 | UAT, Production | Max 2 messages per-second | Up to 800 kB |
Match Statistics API
Description
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