We have established an exclusive partnership with SIS (Sports Information Services) concerning their competitive e-gaming service for our Odds and Streaming products.
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SIS Competitive Gaming specializes in eSports, specifically covering EA FC and NBA 2K match-ups. SIS eSports leverages the current Genius integrations integration architecture that is already established between Genius Sports and our platforms customers, and is hosted within our Inplay InPlay Manager product. Upon booking, we will provide events, markets, and results in the same manner as you currently receive other Inplay sports, requiring some minor integration work We will provide all relevant updategram types in the exact same way as you would currently receive them for other InPlay sports, which leads to requiring only some minor integration changes to be prepared to fully capitalize on this new and compelling opportunity.We have established an exclusive partnership with SIS (Sports Information Services) concerning their competitive gaming service for our Odds and Streaming products. You have the option to select either both services or solely
You will be able to choose either to have a fully managed trading service or just the data/streaming service from us. SIS Competitive Gaming specializes in eSports, specifically covering FIFA and NBA 2K.
Kindly take note that on Production, the following are the relevant competition IDs for these services:
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offering.
Sports
For both competitions, events will be created up to 24H in advance, making them available for booking or using any of the programmatically booking tools for the booking of content.
EA FC
Competition name: "eSoccer H2H GG League Mixed"
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Competition ID: 18784
Type of Play: EA FC matches consist of two halves of 4 minutes
NBA 2K
Competition name: "eBasketball H2H GG League Mixed"
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We can provide events via eSports for you to map to the specific sports, or we can provide them to you as ‘Football’ or ‘Basketball’ sport ID's as opposed to eSports ID’s. Then the events should be displayed within football/basketball on the customer-facing sites and listed as e-football/e-basketball respectively. For Match State, SIS eSports utilizes the MultiSport match state contract, which is elaborated here: Multi Sport V2 (refer to SIS to locate the Football and Basketball entries).
Our market offering for SIS eSports can be found from here: View file
Competition ID: 18783
Type of Play: NBA 2K consists of 4 quarters of 5 minutes
Feed description and integration details
Once booked, the events will be created on your platform as usual: via the delivery of Fixture, Market, Result and Match State messages, as described for the Integration Service documentation.
Market offering and details
Please find all the information regarding Market Types from the file below.
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You would need to set up two different designated templates for each of the sports competitions - one for NBA2K and one for EA Sports FC. Please also note that:
It is expected that customers map the games under basketball regular Inplay Basketball and football Football as sports to maximise maximize the visibility of the content, although you would be receiving events from us and booking those through eSports categorybooking the SIS events through the eSports category on the product itself
We recommend you ensure all the competitions from SIS autobooked SIS streaming fixtures would be autobooked for you once the trading and data are booked. Therefore you will not find an option to manually book the streaming game in the data services consoleare auto-booked
Early Pricing
The SIS eSports PreMatch We are also offering early pricing for the SIS eSports matches. This is done through the InPlay service and requires no separate Pre-match integration.
The prices are being sent via our InPlay product as well. This would utilize which uses the same templates and be markets and is delivered via InPlay only 30 minutes before scheduled start time, as opposed to when the fixture starts.
How do I get these early prices?
Competition Templates should be set up with fixture Fixture and market Market creation set ahead of the start time and with trading active “Trading Active” set to "as As soon as possible" - so that pricing starts as soon as immediately once the prices are available.
How many fixtures are available there with early pricing?
All fixtures that start starting in the window between 9am - 5pm (UK time) will be priced have early pricing.
This includes approximately 6 concurrent games of EA Sports FC and 3 games of NBA2K running concurrently
We plan are planning to transition to a 24/7 schedule gradually . The with the specific date for this expansion has not been determined yet
How will customers know which fixtures?
Customers will see the offer under Sports or eSports on the main page via Inplay
There is no direct indicator of the individual fixtures supported for early pricing outside of the start time window stated earlier
How early will the pricing be?
Games in the time-frame will be available with prematch approximately 30 minutes before kick off
Are all the markets supported from InPlay?
The markets that are supported via InPlay will also be supported in early pricing. Index markets will have the first/initial index.
Match State
SIS eSports content utilizes the already familiar MultiSportV2 match state contract, which is explained in greater detail here: Multi Sport V2
The MatchStatus field includes the real-time minute from when the match starts (not always the same as the scheduled start time).
The real-time minutes do not take in-game pauses into account, it is purely a count of real-time minutes. The first minute will be 1' and when 60 seconds have passed since the match started (in real-time), it will change to 2' etc.
When the
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matchStatus is not during a half or a quarter (i.e. before start or between quarters), no minute value is appended (e.g. "NotStarted", "Break before 4th Quarter", "Finished" etc)
Example format as follows for eSoccer and eBasketball respectively:
• 00:00-00:59 = "1st Half (1')" or "1st Quarter (1')"
• 01:00-01:59 = "1st Half (2') " or "1st Quarter (2')"
eSoccer
When four minutes have elapsed in an SIS eSoccer half, the count continues to "1st Half (5')" etc. The operator can choose to display this as "1st Half (4+1')" should they wish.
For eSoccer, the second half count in the payload will always start as "2nd Half (5')" regardless of how many minutes were played in the first half.
eBasketball
When five minutes have elapsed in an eBasketball quarter, the count continues to "1st Quarter (6')" etc.
The second quarter count in the payload will always start as "2nd Quarter (6')" regardless of how many minutes were played in the first quarter.
The third quarter count in the payload will always start as "3rd Quarter (11')" regardless of how many minutes were played in the first two quarters.
The fourth quarter count in the payload will always start as "4th Quarter (16')" regardless of how many minutes were played in the first three quarters.
For overtime, the count would start as "Overtime 1 (21') " as matches are 20 minutes in real time duration. Second overtime period always starts at “Overtime 2 (24')”.
Optional Sport Mapping
We are able to provide and send out the SIS eSports events either under eSports or the respective sports (Football for EA FC and Basketball for NBA 2K).
This is done by changing the Sport property (both the Sport ID and the Name) within the Integration Service’s Fixture message from eSports to the respective Sport. No such changes are made anywhere else in the data feed and this change would only apply to the Fixture messages.
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Regular Fixture message would look like this: We are able to send out the event as below: |
This should ease the mapping in order to display the SIS eSports events under their respective sports, which has proven to drive and increase revenue and fan engagement.
Please let us know should you wish to receive the events under Football and Basketball sports.
Streaming
SIS eSports streaming service will be auto-booked for the event once the trading and data are booked. Therefore you will not find an option to manually book the streaming game in the data services console. In UAT we do not have real streaming events and that should be tested with regular continuous streaming events, but the autobooking flow works in Production.
SIS eSports streaming content is delivered in the same way as any other streaming content
Once you are prepared to go live, we will also require an email address to which SIS can send notifications regarding schedule changes or fixture deletions.