We have established an exclusive partnership with SIS (Sports Information Services) concerning their competitive e-gaming service for our Odds and Streaming products.
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SIS Competitive Gaming specializes in eSports, specifically covering EA FC and NBA 2K match-ups. SIS eSports leverages the current Genius integration architecture that is already established between Genius Sports and our customers, and hosted within our InPlay Manager product. We will provide all relevant updategram types in the exact same way as you would currently receive them for other InPlay sports, which leads to requiring only some minor integration changes to be prepared to fully capitalize on this new and compelling opportunity.
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Please find all the information regarding Market Types , their suggested margins and uptime details from the file below.
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SIS eSports content utilizes the already familiar MultiSportV2 match state contract, which is explained in greater detail here: Multi Sport V2
The MatchStatus field includes the real-time minute from when the match starts (not always the same as the scheduled start time).
The real-time minutes do not take in-game pauses into account, it is purely a count of real-time minutes. The first minute will be 1' and when 60 seconds have passed since the match started (in real-time), it will change to 2' etc.
When the matchStatus is not during a half or a quarter (i.e. before start or between quarters), no minute value is appended (e.g. "NotStarted", "Break before 4th Quarter", "Finished" etc)
Example format as follows for eSoccer and eBasketball respectively:
• 00:00-00:59 = "1st Half (1')" or "1st Quarter (1')"
• 01:00-01:59 = "1st Half (2') " or "1st Quarter (2')"
eSoccer
When four minutes have elapsed in an SIS eSoccer half, the count continues to "1st Half (5')" etc. The operator can choose to display this as "1st Half (4+1')" should they wish.
For eSoccer, the second half count in the payload will always start as "2nd Half (5')" regardless of how many minutes were played in the first half.
eBasketball
When five minutes have elapsed in an eBasketball quarter, the count continues to "1st Quarter (6')" etc.
The second quarter count in the payload will always start as "2nd Quarter (6')" regardless of how many minutes were played in the first quarter.
The third quarter count in the payload will always start as "3rd Quarter (11')" regardless of how many minutes were played in the first two quarters.
The fourth quarter count in the payload will always start as "4th Quarter (16')" regardless of how many minutes were played in the first three quarters.
For overtime, the count would start as "Overtime 1 (21') " as matches are 20 minutes in real time duration. Second overtime period always starts at “Overtime 2 (24')”.
Optional Sport Mapping
We are able to provide and send out the SIS eSports events either under eSports or the respective sports (Football for EA FC and Basketball for NBA 2K).
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SIS eSports streaming service will be auto-booked for the event once the trading and data are booked. Therefore you will not find an option to manually book the streaming game in the data services console. In UAT we do not have real streaming events and that should be tested with regular continuous streaming events, but the autobooking flow works in Production.
SIS eSports streaming content is delivered in the same way as any other streaming content
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