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We have established an exclusive partnership with SIS (Sports Information Services) concerning their competitive e-gaming service for our Odds and Streaming products.

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SIS Competitive Gaming specializes in eSports, specifically covering EA FC and NBA 2K match-ups. SIS eSports leverages the current Genius integration architecture that is already established between Genius Sports and our customers, and hosted within our InPlay Manager product. We will provide all relevant updategram types in the exact same way as you would currently receive them for other InPlay sports, which leads to requiring only some minor integration changes to be prepared to fully capitalize on this new and compelling opportunity.

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Please find all the information regarding Market Types , their suggested margins and uptime details from the file below.

View file
nameSIS Markets Information.xlsx

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When five minutes have elapsed in an eBasketball quarter, the count continues to "1st Quarter (6')" etc.
The second quarter count in the payload will always start as "2nd Quarter (6')" regardless of how many minutes were played in the first quarter.
The second third quarter count in the payload will always start as "3rd Quarter (11')" regardless of how many minutes were played in the first two quarters.
The fourth quarter count in the payload will always start as "4th Quarter (16')" regardless of how many minutes were played in the first three quarters.
For overtime, the count would start as "Overtime 1 (21') " as matches are 20 minutes in real time duration. Second overtime period always starts at “Overtime 2 (24')”.

Optional Sport Mapping

We are able to provide and send out the SIS eSports events either under eSports or the respective sports (Football for EA FC and Basketball for NBA 2K).

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  • SIS eSports streaming service will be auto-booked for the event once the trading and data are booked. Therefore you will not find an option to manually book the streaming game in the data services console. In UAT we do not have real streaming events and that should be tested with regular continuous streaming events, but the autobooking flow works in Production.

  • SIS eSports streaming content is delivered in the same way as any other streaming content

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