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We offer different sources for our American Football live coverage and on this page are described their use cases and differences in data points offering.

GeniusPremium - Low latency feed from Genius Sports. Powered by NFL official data when available. Intended for applications where very low latency is critical. Primary feed for consuming NFL coverage . GeniusPremium feed source can be consumed with both V1 and V2 contracts, however the table below describes the V2 offeringpowered by official NFL in-venue data.

GeniusLiveStats - Enhanced NCAAF and CFL feed powered by official in-venue applications.

GeniusSportsInPlay - Low latency redundant feed from Genius Sports. Intended to be used when main GeniusPremium/GeniusLiveStats feed is not functioning of expected. GeniusSportsInPlay feed source is powered by the V1 contract only.

Data points

Source Ids

1

GeniusPremium

GeniusSportsInPlay

GeniusLiveStats

2

Drives

(tick)

(tick)

(tick)

3

Plays

Sequence

(tick)

(tick)

(tick)

4

DownNumber

ConversionPlays

(tick)

(tick)

(tick)

5
Score ( per drive )

YardsToGo

(tick)

(tick)

(tick)

6

ScrimmageLocation

(tick)

(tick) (for KickOff plays only)

(tick)

7

Snap

(tick)

(tick)

(tick)

8

Id

(tick)

(error)

(tick)

9

IsVoid

(error)

(error)

(error)

10

IsConfirmed

(tick)

(tick)

(tick)

11

IsFinished

(tick)

(error)

(tick)

12

Period

(tick)

(tick)

(tick)

13

StartedAtGameTime

(tick)

(tick)

(tick)

14

EndedAtGameTime

(tick)

(tick)

(tick)

15

StartedAtUtc

(tick)

(tick)

(tick)

16

EndedAtUtc

(tick)

(tick)

(tick)

17

Description

(tick)

(error)

(tick)

18

SourcePlayId

(tick)

(error)

(error)

19

ConversionPlays (per drive)

(tick)

(tick)

(tick)

20

Score ( per drive )

(tick)

(tick)

(tick)

9Actions

21

IsFinished

(error)

(error)

(error)

22

Play Actions

(tick)

(tick)

(tick)

10
23

Types

Kickoff

(tick)

(tick)

11

(tick)

24

Touchback

(tick)

(error)

12

(tick)

25

FairCatch

(tick)

(error)

(tick)

13
26

Run

(tick)

(error)

(tick)

27

Kneel

(tick)

(error)

(tick)

14
28

Tackle

(tick)

(error)

(tick)

15
29

Sack

(tick)

(error)

(tick)

16
30

OutOfBounds

(tick)

(error)

17

(tick)

31

PassAttempt

(tick)

(error)

18

(tick)

32

CompletePass

(tick)

(error)

19

(tick)

33

IncompletePass

(tick)

(error)

(tick)

20
34

Interception

(tick)

(error)

21

(tick)

35

Punt

(tick)

(tick)

22

(tick)

36
Fumble

PuntBlocked

(tick)

(error)

(error)

23

(tick)

37
Return

Fumble

(tick)

(error)

24

(tick)

38
Muff

BallBatted

(tick)

(error)

(error)

25
39
Recovery

Return

(tick)

(error)

26

(tick)

40
Kneel

Muff

(tick)

(error)

(tick)

27
41
DeadBall

Recovery

(tick)

(error)

28

(tick)

42

Safety

(tick)

(tick)

29

(tick)

43

Touchdown

(tick)

(tick)

(tick)

30
44

FieldGoalAttempt

(tick)

(tick)

(tick)

31
45

FieldGoalMade

(tick)

(tick)

(tick)

32
46

FieldGoalMissed

(tick)

(tick)

33

(tick)

47

FieldGoalBlocked

(tick)

(error)

34

(tick)

48

ConversionAttempt

(tick)

(tick)

35

(tick)

49

ConversionMade

(tick)

(tick)

(tick)

36
50

ConversionMissed

(tick)

(tick)

37

(tick)

51

ConversionBlocked

(tick)

(error)

38

(tick)

52

OnePointSafety

(tick)

(tick)

(tick)

53

Single (CFL only)

(error)

(tick)

(tick)

39

Penalties

(tick)

(tick)

40

Players

(tick)

(error)

41
54

Penalties

(tick)

(tick)

(tick)

55

Team

(tick)

(tick)

(tick)

56

Player

(tick)

(error)

(tick)

57

Type

(tick)

(error)

(tick)

58

Outcome

(tick)

(error)

(tick)

59

Yards

(tick)

(error)

(tick)

60

Yardlines

(tick)

(error)

(tick)

61

Enforcement spot

(tick)

(error)

(tick)

62

Next Down

(tick)

(error)

(tick)

63

ActiveUnits

(error)

(tick)

(error)

64

Players for Play Actions

(tick)

(error)

(tick)

65

Yards for Play Actions

(tick)

(error)

(tick)

66

ActiveUnits

(error)

(tick)

(error)

42
67

Timeouts

(tick)

(tick)

43

(tick)

68

TimeoutsRemaining

(tick)

(error)

44

(tick)

69

CoinToss

(tick)

(tick)

45

(tick)

70

OvertimePeriods

(tick)

(tick)

46

(tick)

71

Challenges

(error)

(tick)

47

(tick)

72

GameTime

(tick)

(tick)

(tick)

48
73

PlayClock

(error)

(error)

(error)

49
74

MatchStatus

(tick)

(tick)

50

(tick)

75

PeriodWithStatus

(tick)

(tick)

51

(tick)

76

Score (overall)

(tick)

(tick)

(tick)

52
77

HomeTeam/AwayTeam (Lineups)

(tick)

(error)

53

(tick)

78

Comments

(tick)

(tick)

54

(tick)

79

CurrentPossesion

(tick)

(tick)

55

(tick)

80

YardsToEndzone

(tick)

(tick)

56

(tick)

81

Risks

(tick)

(error)

(error)

57
82

IsPlayUnderReview

(tick)

(error)

(error)

(tick)

58
83

NextPlay

(tick)

(error)

(tick)

59
84

Source

(tick)

(tick)

(tick)

60
85

FixtureId

(tick)

(tick)

61

(tick)

86

Sequence

(tick)

(tick)

62

(tick)

87

MessageTimestampUtc

(tick)

(tick)

(tick)

63
88

IsReliable

(tick)

(tick)

64

(tick)

89

IsCoverageCancelled

(tick)

(tick)

65

(tick)

90

ReliabilityReasons

(tick)

(error)

(tick)