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We offer different sources for our American Football live coverage and on this page are described their use cases and differences in data points offering.

GeniusPremium - Low latency feed from Genius Sports. Powered by NFL official data when available. Intended for applications where very low latency is critical. Primary feed for consuming NFL coverage . GeniusPremium feed source can be consumed with both V1 and V2 contracts, however the table below describes the V2 offeringpowered by official NFL in-venue data.

GeniusLiveStats - Enhanced NCAAF and CFL feed powered by official in-venue applications.

GeniusSportsInPlay - Low latency redundant feed from Genius Sports. Intended to be used when main GeniusPremium/GeniusLiveStats feed is not functioning of expected. GeniusSportsInPlay feed source is powered by the V1 contract only.GeniusLiveStats - Low latency feed from Genius Sports. Powered by LiveStats applications. Primary feed for consuming NCAA and CFL coverage. GeniusLiveStats feed source can be consumed with both V1 and V2 contracts, however the table below describes the V2 offering.

Data points

Source Ids

1

GeniusPremium

GeniusSportsInPlay

GeniusLiveStats

2

Drives

(tick)

(tick)

(tick)

3

Plays

Sequence

(tick)

(tick)

(tick)

4

DownNumber

(tick)

(tick)

(tick)

5

YardsToGo

(tick)

(tick)

(tick)

6

ScrimmageLocation

(tick)

(tick) (for KickOff plays only)

(tick)

7

Snap

(tick)

(tick)

(tick)

8

Id

(tick)

(error)

(tick)

9
isConfirmed

IsVoid

(error)

(error)

(error)

10

IsConfirmed

(tick)

(tick)

(tick)

10
11
isFinished

IsFinished

(tick)

(error)

(tick)

11
12

Period

(tick)

(tick)

(tick)

12
13

StartedAtGameTime

(tick)

(tick)

(tick)

13
14

EndedAtGameTime

(tick)

(tick)

(tick)

14
15

StartedAtUtc

(tick)

(tick)

(tick)

15
16

EndedAtUtc

(tick)

(tick)

(tick)

16
17

Description

(tick)

(error)

(tick)

17
18

SourcePlayId

(tick)

(error)

(error)

18
19

ConversionPlays (per drive)

(tick)

(tick)

(tick)

19
20

Score ( per drive )

(tick)

(tick)

(tick)

20

21

IsFinished

(error)

(error)

(error)

22

Play Actions

(tick)

(tick)

(tick)

21
23

Types

Kickoff

(tick)

(tick)

(tick)

22
24

Touchback

(tick)

(error)

(error)

(tick)

23
25

FairCatch

(tick)

(error)

(tick)

24
26

Run

(tick)

(error)

(tick)

25
27

Kneel

(tick)

(error)

(error)

(tick)

26
28

Tackle

(tick)

(error)

(tick)

27
29

Sack

(tick)

(error)

(tick)

28
30

OutOfBounds

(tick)

(error)

(tick)

29
31

PassAttempt

(tick)

(error)

(tick)

30
32

CompletePass

(tick)

(error)

(tick)

31
33

IncompletePass

(tick)

(error)

(tick)

32
34

Interception

(tick)

(error)

(tick)

33
35

Punt

(tick)

(tick)

(tick)

36

PuntBlocked

(error)

(error)

(tick)

34
37

Fumble

(tick)

(error)

(tick)

35
38
Return

BallBatted

(tick)

(error)

(tick)

(error)

36
39
Muff

Return

(tick)

(error)

(tick)

37
40
Recovery

Muff

(tick)

(error)

(tick)

38
41
DeadBall

Recovery

(error)

(tick)

(error)

(error)

(tick)

39
42

Safety

(tick)

(tick)

(tick)

40
43

Touchdown

(tick)

(tick)

(tick)

41
44

FieldGoalAttempt

(tick)

(tick)

(tick)

42
45

FieldGoalMade

(tick)

(tick)

(tick)

43
46

FieldGoalMissed

(tick)

(tick)

(tick)

44
47

FieldGoalBlocked

(tick)

(error)

(tick)

45
48

ConversionAttempt

(tick)

(tick)

(tick)

46
49

ConversionMade

(tick)

(tick)

(tick)

47
50

ConversionMissed

(tick)

(tick)

(tick)

48
51

ConversionBlocked

(tick)

(error)

(tick)

49
52

OnePointSafety

(tick)

(tick)

(tick)

50
53

Single (CFL only)

(error)

(tick)

(tick)

54

Penalties

(tick)

(tick)

(tick)

55

Team

(tick)

(tick)

(tick)

56

Player

(tick)

(error)

(tick)

57

Type

(tick)

(error)

(tick)

58

Outcome

(tick)

(error)

(tick)

59

Yards

(tick)

(error)

(tick)

60

Yardlines

(tick)

(error)

(tick)

51

Penalties

(tick)

(tick)

(tick)

52
61

Enforcement spot

(tick)

(error)

(tick)

62

Next Down

(tick)

(error)

(tick)

63

ActiveUnits

(error)

(tick)

(error)

64

Players for Play Actions

(tick)

(error)

(tick)

53
65

Yards for Play Actions

(tick)

(error)

(tick)

66

ActiveUnits

(error)

(tick)

(error)

54
67

Timeouts

(tick)

(tick)

(tick)

55
68

TimeoutsRemaining

(tick)

(error)

(tick)

56
69

CoinToss

(tick)

(tick)

(tick)

57
70

OvertimePeriods

(tick)

(tick)

(tick)

58
71

Challenges

(error)

(tick)

(error)

(tick)

59
72

GameTime

(tick)

(tick)

(tick)

60
73

PlayClock

(error)

(error)

(error)

61
74

MatchStatus

(tick)

(tick)

(tick)

62
75

PeriodWithStatus

(tick)

(tick)

(tick)

63
76

Score (overall)

(tick)

(tick)

(tick)

64
77

HomeTeam/AwayTeam (Lineups)

(tick)

(error)

(tick)

65
78

Comments

(tick)

(tick)

(tick)

66
79

CurrentPossesion

(tick)

(tick)

(tick)

67
80

YardsToEndzone

(tick)

(tick)

(tick)

68
81

Risks

(tick)

(error)

(tick)

(error)

69
82

IsPlayUnderReview

(error)

(tick)

(error)

(tick)

70
83

NextPlay

(tick)

(error)

(tick)

71
84

Source

(tick)

(tick)

(tick)

72
85

FixtureId

(tick)

(tick)

(tick)

73
86

Sequence

(tick)

(tick)

(tick)

74
87

MessageTimestampUtc

(tick)

(tick)

(tick)

75
88

IsReliable

(tick)

(tick)

(tick)

76
89

IsCoverageCancelled

(tick)

(tick)

(tick)

77
90

ReliabilityReasons

(tick)

(error)

(tick)