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We offer different sources for our American Football live coverage and on this page are described their use cases and differences in data points offering.

GeniusPremium - Low latency feed from Genius Sports. Powered by NFL official data when available. Intended for applications where very low latency is critical. Primary feed for consuming NFL coverage. GeniusPremium feed source can be consumed with both V1* and V2 contracts, however the table below describes the V2 offering.

GeniusSportsInPlay - Low latency redundant feed from Genius Sports. Intended to be used when main GeniusPremium feed is not functioning of expected. GeniusSportsInPlay feed source is powered by the V2 contract only.

GeniusLiveStats - Low latency feed from Genius Sports. Powered by LiveStats applications. Primary feed for consuming NCAA and CFL coverage. GeniusLiveStats feed source can be consumed with both V1* and V2 contracts, however the table below describes the V2 offering.

*V1 American Football contract is due to be decommissioned before NFL 2024 season

Data points

Source Ids

1

GeniusPremium

GeniusSportsInPlay

GeniusLiveStats

2

Drives

(tick)

(tick)

(tick)

3

Plays

Sequence

(tick)

(tick)

(tick)

4

DownNumber

(tick)

(tick)

(tick)

5

YardsToGo

(tick)

(tick)

(tick)

6

ScrimmageLocation

(tick)

(tick) (for KickOff plays only)

(tick)

7

Snap

(tick)

(tick)

(tick)

8

Id

(tick)

(error)

(tick)

9

isConfirmed

(tick)

(tick)

(tick)

10

isFinished

(tick)

(error)

(tick)

11

Period

(tick)

(tick)

(tick)

12

StartedAtGameTime

(tick)

(tick)

(tick)

13

EndedAtGameTime

(tick)

(tick)

(tick)

14

StartedAtUtc

(tick)

(tick)

(tick)

15

EndedAtUtc

(tick)

(tick)

(tick)

16

Description

(tick)

(error)

(tick)

17

SourcePlayId

(tick)

(error)

(error)

18

ConversionPlays

(tick)

(tick)

(tick)

19

Score ( per drive )

(tick)

(tick)

(tick)

20

Play Actions

(tick)

(tick)

(tick)

21

Types

Kickoff

(tick)

(tick)

(tick)

22

Touchback

(tick)

(error)

(error)

23

FairCatch

(tick)

(error)

(tick)

24

Run

(tick)

(error)

(tick)

25

Kneel

(tick)

(error)

(tick)

26

Tackle

(tick)

(error)

(tick)

27

Sack

(tick)

(error)

(tick)

28

OutOfBounds

(tick)

(error)

(tick)

29

PassAttempt

(tick)

(error)

(tick)

30

CompletePass

(tick)

(error)

(tick)

31

IncompletePass

(tick)

(error)

(tick)

32

Interception

(tick)

(error)

(tick)

33

Punt

(tick)

(tick)

(tick)

34

PuntBlocked

(error)

(error)

(tick)

35

Fumble

(tick)

(error)

(tick)

36

Return

(tick)

(error)

(tick)

37

Muff

(tick)

(error)

(tick)

38

Recovery

(tick)

(error)

(tick)

39

DeadBall

(error)

(error)

(error)

40

Safety

(tick)

(tick)

(tick)

41

Touchdown

(tick)

(tick)

(tick)

42

FieldGoalAttempt

(tick)

(tick)

(tick)

43

FieldGoalMade

(tick)

(tick)

(tick)

44

FieldGoalMissed

(tick)

(tick)

(tick)

45

FieldGoalBlocked

(tick)

(error)

(tick)

46

ConversionAttempt

(tick)

(tick)

(tick)

47

ConversionMade

(tick)

(tick)

(tick)

48

ConversionMissed

(tick)

(tick)

(tick)

49

ConversionBlocked

(tick)

(error)

(tick)

50

OnePointSafety

(tick)

(tick)

(tick)

51

Single (CFL only)

(error)

(tick)

(tick)

52

Penalties

(tick)

(tick)

(tick)

53

Team

(tick)

(tick)

(tick)

54

Player

(tick)

(error)

(tick)

55

Type

(tick)

(error)

(tick)

56

Outcome

(tick)

(error)

(tick)

57

Yards

(tick)

(error)

(tick)

58

Yardlines

(tick)

(error)

(tick)

59

Enforcement spot

(tick)

(error)

(tick)

60

Next Down

(tick)

(error)

(tick)

61

ActiveUnits

(error)

(tick)

(error)

62

Players for Play Actions

(tick)

(error)

(tick)

63

Yards for Play Actions

(tick)

(error)

(tick)

64

ActiveUnits

(error)

(tick)

(error)

65

Timeouts

(tick)

(tick)

(tick)

66

TimeoutsRemaining

(tick)

(error)

(tick)

67

CoinToss

(tick)

(tick)

(tick)

68

OvertimePeriods

(tick)

(tick)

(tick)

69

Challenges

(error)

(tick)

(error)

70

GameTime

(tick)

(tick)

(tick)

71

PlayClock

(error)

(error)

(error)

72

MatchStatus

(tick)

(tick)

(tick)

73

PeriodWithStatus

(tick)

(tick)

(tick)

74

Score (overall)

(tick)

(tick)

(tick)

75

HomeTeam/AwayTeam (Lineups)

(tick)

(error)

(tick)

76

Comments

(tick)

(tick)

(tick)

77

CurrentPossesion

(tick)

(tick)

(tick)

78

YardsToEndzone

(tick)

(tick)

(tick)

79

Risks

(tick)

(error)

(tick)

80

IsPlayUnderReview

(error)

(error)

(tick)

81

NextPlay

(tick)

(error)

(tick)

82

Source

(tick)

(tick)

(tick)

83

FixtureId

(tick)

(tick)

(tick)

84

Sequence

(tick)

(tick)

(tick)

85

MessageTimestampUtc

(tick)

(tick)

(tick)

86

IsReliable

(tick)

(tick)

(tick)

87

IsCoverageCancelled

(tick)

(tick)

(tick)

88

ReliabilityReasons

(tick)

(error)

(tick)

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