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As every yard counts, there will be constant updates to the Yards to Endzone and Yards to Go. There will also be updates to other important data points, like Attempted Pass and any data point that may affect the clock, like Snap. Therefore, the user can expect continuous modifications to the data points happening simultaneously with the ongoing play.
3.2.2 - The Flow
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3.2.3 - Main Play Data Points
Step | Event | Description | Values |
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1 | Current Yards to Endzone | The total number of yards that the attacking team has to progress to reach the defender’s endzone | Not to be confused with Yards to End Line, which take into consideration from which side of the pitch the attacking team is starting the plan. In example:
This means that the attacking team is at the 25th yard mark on their own side of the pitch. |
2 | Play Situation | A summary of where in the pitch the play will start and the current down. |
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3 | Snap | The play and clock starts when the offense snaps the ball. | Snap |
4 | Attacking Team Action | The action by the offense in order to progress forward or give up the possession of the ball as far away as possible from their own end zone. Passing and rushing are the most common actions. | Rush, Pass Attempt, Punt, etc. Passes can be completed, incompleted or intercepted. |
5 | Outcome (Current Yards to Endzone) | Same as step number 1. | Same as step number 1 |
3.2.4 - Risks
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Risks are used when there is a chance of something altering the score or the outcome of the previous or next play happening.
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Risk Name | Description |
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Touchdown | There is a strong chance that a touchdown will occur. |
Field Goal | The attacking team will attempt a field goal. If the attacking team is within 40 yards of the end line and on their 4th Down, they will probably attempt a field goal. |
Safety | The attacking team are starting the play very close to their end zone, so they may lose the ball possession inside there or commit an infraction, leading to a 2-points scoring safety for the defending team. |
Penalty | An official has tossed a yellow flag, so a penalty is possible for either team. This will potentially affect the next play. |
Turnover | A change in ball possession may happen (in example, a pass is about to be intercepted). |
Onside Kick | The team kicking is going to do it via an onside kick, attempting to regain the possession of the ball as soon as possible. Used scarcely, it has a low success rate, but it may be used if the kicking team is trailing by a significant amount of points. |
Fourth Down | The attacking team is on their 4th down and they are going to attempt to score a touchdown. This is usually the case when they are trailing behind in the score and need to score a touchdown to maintain their chances to win the game. |
Challenge | One of the teams is challenging a decision. The decision will be reviewed by the referees. If the original action stands, the challenging team loses a time out. |
Video Review | Used when the referees are reviewing a situation that could change the outcome of a play that just happened or may greatly affect the next play. It's mutually exclusive from "Challenge" bet stop. "Challenge" is when a team requests video review, "Video Review" it's when the officials are doing it. |
Disconnect | There are connection issues. |
Other | Undefined type of risk |
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The clock time
The yardage (Yards to Go, Yards to End Zone)
Whether an action is confirmed
Additional information
Because each bit of information is updated separately, it is possible to receive several messages for the same action, each carrying a separate updateModifications of same actions e.g down, pass are grouped and can be expanded by clicking on the row. Not all events are expandable, only those that have been modified at least once.
3.2.5.1 - The Modified and Confirmed Icons
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Icon | Name | Function |
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Confirmed | This icon means that the action was confirmed | |
Modified | This icon means that the action was modified | |
History | This icon means that event can be expanded to see the phases it has been through |
3.2.6 - Other Data Points
Data Point | Description | Extra Details |
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Clock | Used when the clock starts, stops or is modified | Clock Started, Clock Stopped |
Pass | The quarterback attempted a pass | Pass Attempt, Pass Outcome (Incomplete, Complete, Intercepted, Unknown) |
Conversions | Following a touchdown, the scoring team attempts a conversion | Conversion Attempt, Conversion Type (One Point, Two Points, Unknown) |
FaircatchFair Catch | The defending team catches the ball following a kick by the other team | The team will will start their drive from where the ball was caught |
Field Goals | The attacking team will attempt a field goal | Field Goal Attempt, IsMade (will be used when the attempt is successful) |
Fumble | The team in possession of the ball drops it | |
Interception | The defending team intercepted a ball, causing the possession of the ball to change | |
Kickoff | A team kicks the ball to resume the game after a touchdown or to start the 1st or 3rd quarter | |
Safety | The attacking team dropped the ball on their own end zone or caused an infraction in the zone | One Point Safety, Safety (two points) |
Penalty | One of both teams committed an infraction | The Down, Yards To Go and Yards to End Zone values may change following a penalty |
Period | Period status | In Progress, Not Started, Complete, Period Changed |
Punt | The attacking team gives up the possession of the ball via a punt | |
Return | The receiving team progressed after catching the ball following a punt or a kick | |
Rush | The attacking team attempted to progress via a rush | |
Sack | The quarterback was tackled before he could do a forward pass | The Yards To Go and Yards to End Zone values may change following a sack |
Tackle | An attacking player was tackled by a defending player, ending the play | |
Timeout | A timeout is in progress | Teams may request a limited amount of timeouts. If they issue a challenge and lose it, they will also lose one timeout. When there are 2 minutes left in the 2nd and 4th quarter, there is a 2-minutes warning, in which the teams have a timeout that does not consume any of their timeouts |
Touchback | The ball becomes dead behind a team’s own goal line | The team will restart the game from the 20th or 25th yard, depending the situation that led to the touchback |
Touchdown | The team scored a touchdown |
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Question / Information | Answer / Description |
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Player-level information | Player information will be added shortly to the relevant actions |
Clock is running during half-time | Indicating the time remaining till next quarter starts. Clock should be ignored unless periods are in progress |
Yards in actions | Yards are not being populated in actions for the time being |
Specific type of penalty | These are not supported for the time being |
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