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As every yard counts, there will be constant updates to the Yards to Endzone and Yards to Go. There will also be updates to other important data points, like Attempted Pass and any data point that may affect the clock, like Snap. Therefore, the user can expect continuous modifications to the data points happening simultaneously with the ongoing play.

3.2.2 - The Flow

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3.2.3 - Main Play Data Points

Step

Event

Description

Values

1

Current Yards to Endzone

The total number of yards that the attacking team has to progress to reach the defender’s endzone

Not to be confused with Yards to End Line, which take into consideration from which side of the pitch the attacking team is starting the plan. In example:

  • Down - 1st, 10 yards to go @ 25 yards

  • Yards to Endzone - 75 yards to go

This means that the attacking team is at the 25th yard mark on their own side of the pitch.

2

Play Situation

A summary of where in the pitch the play will start and the current down.

  • Downs: 1st-4th

  • Yards to go: 1-99 (1-15 being the most common)

  • Yards to End Line - Yards to the goal line, taking into account the pitch side (1-50, 50-1).

3

Snap

The play and clock starts when the offense snaps the ball.

Snap

4

Attacking Team Action

The action by the offense in order to progress forward or give up the possession of the ball as far away as possible from their own end zone. Passing and rushing are the most common actions.

Rush, Pass Attempt, Punt, etc. Passes can be completed, incompleted or intercepted.

5

Outcome (Current Yards to Endzone)

Same as step number 1.

Same as step number 1

3.2.4 - Risks

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Risks are used when there is a chance of something altering the score or the outcome of the previous or next play happening.

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Risk Name

Description

Touchdown

There is a strong chance that a touchdown will occur.

Field Goal

The attacking team will attempt a field goal. If the attacking team is within 40 yards of the end line and on their 4th Down, they will probably attempt a field goal.

Safety

The attacking team are starting the play very close to their end zone, so they may lose the ball possession inside there or commit an infraction, leading to a 2-points scoring safety for the defending team.

Penalty

An official has tossed a yellow flag, so a penalty is possible for either team. This will potentially affect the next play.

Turnover

A change in ball possession may happen (in example, a pass is about to be intercepted).

Onside Kick

The team kicking is going to do it via an onside kick, attempting to regain the possession of the ball as soon as possible. Used scarcely, it has a low success rate, but it may be used if the kicking team is trailing by a significant amount of points.

Fourth Down

The attacking team is on their 4th down and they are going to attempt to score a touchdown. This is usually the case when they are trailing behind in the score and need to score a touchdown to maintain their chances to win the game.

Challenge

One of the teams is challenging a decision. The decision will be reviewed by the referees. If the original action stands, the challenging team loses a time out.

Video Review

Used when the referees are reviewing a situation that could change the outcome of a play that just happened or may greatly affect the next play. It's mutually exclusive from "Challenge" bet stop. "Challenge" is when a team requests video review, "Video Review" it's when the officials are doing it.

Disconnect

There are connection issues.

Other

Undefined type of risk

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  • The clock time

  • The yardage (Yards to Go, Yards to End Zone)

  • Whether an action is confirmed

  • Additional information

Because each bit of information is updated separately, it is possible to receive several messages for the same action, each carrying a separate updateModifications of same actions e.g down, pass are grouped and can be expanded by clicking on the row. Not all events are expandable, only those that have been modified at least once.

3.2.5.1 - The Modified and Confirmed Icons

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Icon

Name

Function

Confirmed

This icon means that the action was confirmed

Modified

This icon means that the action was modified

Image Added

History

This icon means that event can be expanded to see the phases it has been through

3.2.6 - Other Data Points

Data Point

Description

Extra Details

Clock

Used when the clock starts, stops or is modified

Clock Started, Clock Stopped

Pass

The quarterback attempted a pass

Pass Attempt, Pass Outcome (Incomplete, Complete, Intercepted, Unknown)

Conversions

Following a touchdown, the scoring team attempts a conversion

Conversion Attempt, Conversion Type (One Point, Two Points, Unknown)

FaircatchFair Catch

The defending team catches the ball following a kick by the other team

The team will will start their drive from where the ball was caught

Field Goals

The attacking team will attempt a field goal

Field Goal Attempt, IsMade (will be used when the attempt is successful)

Fumble

The team in possession of the ball drops it

Interception

The defending team intercepted a ball, causing the possession of the ball to change

Kickoff

A team kicks the ball to resume the game after a touchdown or to start the 1st or 3rd quarter

Safety

The attacking team dropped the ball on their own end zone or caused an infraction in the zone

One Point Safety, Safety (two points)

Penalty

One of both teams committed an infraction

The Down, Yards To Go and Yards to End Zone values may change following a penalty

Period

Period status

In Progress, Not Started, Complete, Period Changed

Punt

The attacking team gives up the possession of the ball via a punt

Return

The receiving team progressed after catching the ball following a punt or a kick

Rush

The attacking team attempted to progress via a rush

Sack

The quarterback was tackled before he could do a forward pass

The Yards To Go and Yards to End Zone values may change following a sack

Tackle

An attacking player was tackled by a defending player, ending the play

Timeout

A timeout is in progress

Teams may request a limited amount of timeouts. If they issue a challenge and lose it, they will also lose one timeout. When there are 2 minutes left in the 2nd and 4th quarter, there is a 2-minutes warning, in which the teams have a timeout that does not consume any of their timeouts

Touchback

The ball becomes dead behind a team’s own goal line

The team will restart the game from the 20th or 25th yard, depending the situation that led to the touchback

Touchdown

The team scored a touchdown

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Question / Information

Answer / Description

Player-level information

Player information will be added shortly to the relevant actions

Clock is running during half-time

Indicating the time remaining till next quarter starts. Clock should be ignored unless periods are in progress

Yards in actions

Yards are not being populated in actions for the time being

Specific type of penalty

These are not supported for the time being

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