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Table of Contents

1. - Introduction

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Step

Event

Description

Values

1

Current Yards to Endzone

The total number of yards that the attacking team has to progress to reach the defender’s endzone

Not to be confused with Yards to End Line, which take into consideration from which side of the pitch the attacking team is starting the plan. In example:

  • Down - 1st, 10 yards to go @ 25 yards

  • Yards to Endzone - 75 yards to go

This means that the attacking team is at the 25th yard mark on their own side of the pitch.

2

Play Situation

A summary of where in the pitch the play will start and the current down.

  • Downs: 1st-4th

  • Yards to go: 1-99 (1-15 being the most common)

  • Yards to End Line - Yards to the goal line, taking into account the pitch side (1-50, 50-1).

3

Snap

The play and clock starts when the offense snaps the ball.

Snap

4

Attacking Team Action

The action by the offense in order to progress forward or give up the possession of the ball as far away as possible from their own end zone. Passing and rushing are the most common actions.

Rush, Pass Attempt, Punt, etc. Passes can be completed, incompleted or intercepted.

5

Outcome (Current Yards to Endzone)

Same as step number 1.

Same as step number 1

3.2.4 - Risks

Risks are used when there is a chance of something altering the score or the outcome of the previous or next play happening.

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. Passes can be completed, incompleted or intercepted.

5

Outcome (Current Yards to Endzone)

Same as step number 1.

Same as step number 1

3.2.4 - Risks

Risks are used when there is a chance of something altering the score or the outcome of the previous or next play happening.

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Additionally to the Risks Widgets change colors based on the YardsToEndzone value for the team in Possession

  • RED - When YTE value is between 0 and 20 and when Data is not Reliable

  • AMBER - When YTE value is between 21 and 40

  • GREEN - When YTE value is above 40

  • WHITE - YTE value is not available

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Risk Name

Description

Touchdown

There is a strong chance that a touchdown will occur.

Field Goal

The attacking team will attempt a field goal. If the attacking team is within 40 yards of the end line and on their 4th Down, they will probably attempt a field goal.

Safety

The attacking team are starting the play very close to their end zone, so they may lose the ball possession inside there or commit an infraction, leading to a 2-points scoring safety for the defending team.

Penalty

An official has tossed a yellow flag, so a penalty is possible for either team. This will potentially affect the next play.

Turnover

A change in ball possession may happen (in example, a pass is about to be intercepted).

Onside Kick

The team kicking is going to do it via an onside kick, attempting to regain the possession of the ball as soon as possible. Used scarcely, it has a low success rate, but it may be used if the kicking team is trailing by a significant amount of points.

Fourth Down

The attacking team is on their 4th down and they are going to attempt to score a touchdown. This is usually the case when they are trailing behind in the score and need to score a touchdown to maintain their chances to win the game.

Challenge

One of the teams is challenging a decision. The decision will be reviewed by the referees. If the original action stands, the challenging team loses a time out.

Video Review

Used when the referees are reviewing a situation that could change the outcome of a play that just happened or may greatly affect the next play. It's mutually exclusive from "Challenge" bet stop. "Challenge" is when a team requests video review, "Video Review" it's when the officials are doing it.

Disconnect

There are connection issues.

Other

Undefined type of risk

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