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Field | Value | Description | Notes |
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Down | 1st, 2nd, 3rd or 4th | The current down of the attacking team. They have 4 attempts to progress 10 yards. | When a team managed to progress the 10 yards, then the next down will be played from a situation of “1st&10“ (1st down, 10 yards to go). |
Yards To Go | From 1 to 99 (most likely to be 1-15) | The yards that the attacking team need to progress in 4 downs in order to not lose the possession of the ball. | If the attacking team loses the ball behind the line of scrimmage (from which the play starts), then they need to progress this additional amount of yards. In example, if a quarterback got sacked (tackled before he could pass or rush), the down could potentially be “2nd down & 15 yards to go”. |
Yards to End Line | 1 to 50, then 50 to 1 | The yards to the defending team’s end zone. The yards to end line start at 1 from the attacking team until reaching the middle of the pitch, at 50 yards, then they decrease until reaching 0 (which would be a touch down). | If the attacking team is at 1st&10, 44 to go on their own field, and then they progress 12 yards, then the down would also be 1st&10, 44 to go, but they would be on the opponent’s half of the pitch. |
Yards to Endzone | 109 to 1 | The total number of yards that the attacking team has to progress to reach the defender’s endzone | If a team is in possession of the ball on their own side, at the 25th yard, the yards to endzone will then be 100-25 =75. The value of yards to end line and yards to endzone will be equal when the attacking team is in possession of the ball on the defending’s team side. The extra 10 yards (from 99 to 109) are in the specific situation of the attacking team having the ball on their own endzone. |
3. - The Live Viewer
3.1 - The
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Summary
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Data Point | Description | Notes |
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Down | Current down of the attacking team. Possible values: 1-4. | |
Yards To Go | The aim of the offense is to progress at least 10 yards in the play, leading to downs being reset to 1st down again. The Yards To Go field show how many yards are required to progress in the current down. | The values can go from 1 to 99, although they are going to be mostly 1-15. If a quarterback is sacked or the offense loses the ball behind the line of scrimmage, they will have to progress extra yards in the next down. |
Yards to Endzone | The total number of yards that the attacking team has to progress to reach the defender’s endzone | Not to be confused with Yards to End Line, which take into consideration from which side of the pitch the attacking team is starting the play. This information is updated live. |
Period & Time | Current period in the match and the time remaining for that quarter/period (starts at 15:00). | Currently the clock is not shown for games in PreMatch match status. |
Quarter Scores and General Score | Score in every quarter and the overall score | |
Teams | The full names of the two teams participating in the match. [H] indicates home team, [A] indicates the away team. | The teams are situated in the traditional Home vs Away order. A football icon is used to display which team is in possession of the ball |
Timeouts | Situated below every Team name in any size | Timeous left per team per quarter |
Feed Status | Situated below the period&time, a red dot this will indicate an issue with the feed. The options are:
| A grey dot is displayed when the match has not started yet. |
3.2 - The Event Feed
3.2.1 - Description
The NFL feed follows a cyclical flow. The attacking team will start the play from a specific position in the pitch (Yards to Endzone) in a specific situation (Downs and Yards to Go). Then they will Snap, starting the play, try to progress with the ball with different courses of action (Attacking Team Action) and then, following this play, there will be an outcome, which will be the new Yards to Endzone and Play Situation.
As every yard counts, there will be constant updates to the Yards to Endzone and Yards to Go. There will also be updates to other important data points, like Attempted Pass and any data point that may affect the clock, like Snap. Therefore, the user can expect continuous modifications to the data points happening simultaneously with the ongoing play.
3.2.2 - The Flow
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3.2.5 - Modifications and Updates
Because a single yard can be the difference between a 4th down or a 1st & 10, constant modifications will be delivered. The modifications to the main actions will be updating:
The clock time
The yardage (Yards to Go, Yards to End Zone)
Whether an action is confirmed
Additional information
Modifications of same actions e.g down, pass are grouped and can be expanded by clicking on the row. Not all events are expandable, only those that have been modified at least once.
3.2.5.1 - The Modified, Confirmed and History Icons
Icon | Name | Function |
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Confirmed | This icon means that the action was confirmed | |
Modified | This icon means that the action was modified | |
History | This icon means that event can be expanded to see the phases it has been through |
4. - Following the Game
4.1 - Play by Play
From the Down / Yards To Go / Yards to End Zone is possible to infer the outcome of the previous action. Understanding this will allow the user to understand the flow of the game, even without knowing the course of action of the attacking team, whether they decided to attempt a pass or to rush forward.
Play Situation | Interpretation |
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Down - 1st, 10 yards to go @45 yards | This is the initial situation for the attacking team in this example, 5 yards into the defending’s team side. |
Down - 2nd, 10 yards to go @45 yards | The attacking team failed to advance, but didn’t lose the possession. An incomplete pass is a likely scenario here. |
Down - 3rd, 4 yards to go @39 yards | On their 2nd down, the attacking team managed to progress 6 yards forward and now they have 2 more downs to progress at least 4 yards |
Down 1st, 10 yards to go, @31 yards | On the 3rd down, the attacking team progressed 8 yards, progressing through the 10 required, resetting the amount of downs back to 1. |
Down 1st, 10 yards to go, @8 yards | After a successful offense, the attacking team progressed 23 yards forward. They are now in a situation of 1st&goal, with fewer than 10 yards to reach the opponent’s goal line. |
5. - Frequently Asked Questions and Additional Information
Question / Information | Answer / Description |
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Player-level information | Player information |
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is available for supported actions | |
Clock is running during half-time | Indicating the time remaining till next quarter starts. Clock should be ignored unless periods are in progress |
Yards in actions | Yards are |
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populated |
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for supported actions |
Specific type of penalty |
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All Penalty types are |
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supported |
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