- Created by Martin Kuks , last modified by Santiago Montoya Varela on Sept 18, 2024
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Example Ably LiveAccess URL: https://platform.matchstate.api.geniussports.com/api/v1/sources/GeniusPremium/sports/17/fixtures/10173048/liveaccess/telemetry
Players
{ "type": "players", "utcTimestamp": "2022-05-30T08:28:29.425Z", "units": { "distance": "Yards", "time": "Seconds" }, "splitType": "Time", "chunks": [{ "identifier": "2022-06-09T16:00:58.5100763Z", "telemetries": [ { "playerId": "31051", "teamId": "35168", "speed": 1.13, "signedAcceleration": -0.28, "unsignedAcceleration": 0.43, "distance": 0.11, "orientation": 321.36, "dirLoad": -0.01, "latLoad": 0.01, "direction": 329.48, "isOnField": true, "x": 12.63, "y": 24.97, "z": 0.0, "dataQualityIndex": 98.58 }, ... ] }] }
Element | Type | Description |
---|---|---|
| string | Object identifier |
| String($date-time) | Timestamp of the message |
| string($x-extensible-enum) [ Meters, Yards ] | Unit used for space |
| string($x-extensible-enum) [ Seconds ] | Unit used for time |
| string($x-extensible-enum) [ Time, Frame] | How data are stored in the chunks |
| String | Identifier used for each chunk, it could be the frameId or the time in utc format according to the splitType |
| String | Player Genius Id |
| String | Team Genius Id |
| Float | Speed of the player (in yards) |
| Float | The signed acceleration value. it it can have negative values and not directional. |
| Float | Acceleration of the player |
| Float | Distance since last timestamp (in yards) |
| Float | Orientation of the player |
| Float | Load acting coincident with the direction of travel |
| Float | Load acting orthogonal to the direction of travel |
| Float | Direction of the player |
| Boolean | Indicates if the player is on the field |
| Float | Quality of the tracking from 0 (bad) to 200 (exceptional) |
| Float | x-coordinate of the player |
| Float | y-coordinate of the player |
| Float | z-coordinate of the player |
Balls
{ "type": "balls", "utcTimestamp": "2022-05-30T08:28:29.425Z", "units": { "distance": "Yards", "time": "Seconds" }, "splitType": "Time", "chunks": [{ "identifier": "2022-06-09T16:00:58.5100763Z", "telemetries": [ { "ballId": "abcd", "speed": 10.1, "signedAcceleration": 10.1, "unsignedAcceleration": 10.1, "distance": 10.1, "isActiveInThePlay": false, "isOnField": true, "x": 10.1, "y": 10.1, "z": 10.1, "dataQualityIndex": 0.0 }, ... ] }] }
Element | Type | Description |
---|---|---|
| string | Object identifier |
| String($date-time) | Timestamp of the message |
| string($x-extensible-enum) [ Meters, Yards ] | Unit used for space |
| string($x-extensible-enum) [ Seconds ] | Unit used for time |
| string($x-extensible-enum) [ Time, Frame] | How data are stored in the chunks |
| String | Identifier used for each chunk, it could be the frameId or the time in UTC format according to the splitType |
| String | Ball Id |
| Float | Speed of the player (in yards) |
| Float | The signed acceleration value. it it can have negative values and not directional. |
| Float | Acceleration of the player |
| Float | Distance since last timestamp (in yards) |
| Boolean | Indicates if it's the active ball |
| Boolean | Indicates if the balls on the field |
| Float | Quality of the tracking from 0 (bad) to 200 (exceptional) |
| Float | x-coordinate of the ball |
| Float | y-coordinate of the ball |
| Float | z-coordinate of the ball |
Objects
{ "type": "objects", "utcTimestamp": "2022-05-30T08:28:29.425Z", "units": { "distance": "Yards", "time": "Seconds" }, "splitType": "Time", "chunks": [{ "identifier": "2022-06-09T16:00:58.5100763Z", "telemetries": [ { "objectType": "CHAIN_UNIT_2", "x": 60.0, "y": 70.0, "z": 80.0, "dataQualityIndex": 90.0 }, ... ] }] }
Element | Type | Description |
---|---|---|
| string | Object identifier |
| String($date-time) | Timestamp of the message |
| string($x-extensible-enum) [ Meters, Yards ] | Unit used for space |
| string($x-extensible-enum) [ Seconds ] | Unit used for time |
| string($x-extensible-enum) [ Time, Frame] | How data are stored in the chunks |
| String | Identifier used for each chunk, it could be the frameId or the time in UTC format according to the splitType |
| string($x-extensible-enum) [ OFFICIAL_DOWN_INDICATOR_1, BACKUP_OFFICIAL_DOWN_INDICATOR_1, OFFICIAL_DOWN_INDICATOR_2, BACKUP_OFFICIAL_DOWN_INDICATOR_2, SECOND_BACKUP_OFFICIAL_DOWN_INDICATOR_2, BULLS_EYE, BACKUP_BULLS_EYE, CHAIN_UNIT_1, BACKUP_CHAIN_UNIT_1, CHAIN_UNIT_2, BACKUP_CHAIN_UNIT_2, DRIVE_START_MARKER, BACKUP_DRIVE_START_MARKER, PYLON_1, PYLON_2, PYLON_3, PYLON_4, PYLON_5, PYLON_6, PYLON_7, PYLON_8] | Type of object |
| Float | Quality of the tracking from 0 (bad) to 200 (exceptional) |
| Float | x-coordinate of the object |
| Float | y-coordinate of the object |
| Float | z-coordinate of the object |
Coordinates Diagram:
The diagram helps visualize the coordinates and orientation of objects on an NFL football field, which ties into the telemetry data described in the documentation.
Coordinates (x, y, z): The diagram shows a field with increasing X and Y axes, which correspond to the X and Y coordinates provided in the telemetry data for players, balls, and objects. These values help locate a player, ball, or object’s position on the field at a given moment in time.
Orientation and direction: The orientation and direction of the football in the diagram show how direction is measured (with 0 degrees pointing toward the top of the field and increasing clockwise). This connects to the "orientation" and "direction" fields in the telemetry data, which provide details on the direction a player or object is facing and moving.
Field Zones and Sides: The diagram clearly marks the "Home" and "Visitor" sidelines and endzones. This spatial information is helpful for understanding how telemetry coordinates map to the actual field space, which can be relevant for understanding player positions (e.g., which side of the field they are on).
Player and Ball Tracking: The tracking data like speed, distance, and position (X, Y, Z) for players and balls can be visualized on this field, showing their real-time locations and movements during a game.
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