Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 2 Next »

Overview

The Match State Viewer for Futsal visualizes the content of a live Futsal match through Match State and Match Events display. The following datapoints/Match Events are currently available on the MSV:

  • Pre Game info

  • Period Info

  • GameClock

  • Goals

  • Direct Free Kick

  • Possession (Attack)

  • Penalty (+ outcome)

  • Team Playing with Player Off

  • Goalkeeper off/goalkeeper on field

  • Fouls and Foul Count per half

More datapoints will be added to the MSV and this document will be updated with new additions.

Login & Licensing

To access the Match State Viewer, you need an active account with a username and password for DataServices ( https://dataservices.betgenius.com/DataServices.WebClient/Login.aspx?ReturnUrl=%2fDataServices.WebClient%2f# ). These user accounts are created by Genius Sports. If you don't have an account, contact your GS representative.

Each user account has access to a specific range of fixtures (specific sports, leagues, etc.). Please choose Futsal (#1 below) in the sports list; this will then load the list of fixtures for that sport. Then click on the ExternalFeed link (#2 below) for a Futsal fixture to open the Match State Viewer.

If you do not see Futsal listed then contact your GS representative.

Display of Data

You can see a sample screenshot of the Futsal Match State Viewer below. There’re two sections of the MSV:

  • Summary/Match State of a fixture (black background)

  • Match Events of a fixture (grey background below), displayed chronologically descending (latest on top)

Summary/Match State of a fixture

Includes the following:

DataPoint

Sample

Match Status (PreMatch, 1st Half, Half Time etc)

Match Clock (counts down 20:00 - 00:00 in each half)

Foul Count per Half for accumulated fouls only (which result in penalty shots after the 5th foul in a half)

Score

Which team is in possession of the ball (orange bar below team name)

Match Events of a fixture

Match Events are displayed chronologically descending (latest on top) in the product. The following match events are available:

Match Event

Sample

PreMatch Information - comments about the match starting (e.g. Players on the field, Players warming up, Game about to start)

KickOffs - sent at start of playing periods and once play resumes after a goal

Possession - indicates which team is currently in possession of the ball (attacking)

Goal - indicates when a goal has been scored. Goals are entered as quick as possible and confirmed (see sample 2) with a second command to mark that the referee has not disallowed the goal after it’s been scored. If a goal has been scored by the defensive team then the goal type is set as an Own Goal (see sample 2)

Clock - the clock stop and start is indicated in separate messages. The clock messages also currently set the match status to “Interrupted” (when clock is stopped) or “InProgress” (when clock is started). We will be removing these unnecessary status updates shortly

FreeKicks -the feed currently includes only direct Freekicks. Those FreeKicks appear in the feed as soon as a foul is committed and a direct Freekick is awarded (with white background in the sample).

After a Freekick has been entered, it’ll be classified either as “Safe” (when there’s no threat of a goal being scored from the Freekick; with green background in the sample) or as “Dangerous” (when there’s a threat of a goal being scored from the Freekick; with red background in the sample).

Once a Freekick is taken, an attack message might be displayed (if the Freekick is taken and team holds possession; with orange background in the sample) or a goal message might be displayed (if the Freekick was a shot on target which resulted in a goal; with blue background in the sample)

Penalty Shot - when a penalty is awarded in a match then this is indicated with a Penalty Awarded match event. The penalty can either result in a goal (see sample), penalty is missed, or penalty retaken.

&

Team playing with a player off - this message is sent for the Home or Away team when a player has been sent off (red carded, 2nd yellow card) and the team plays with a player off (3 field players + GK instead of the regular 4 + GK). A “player on” message is sent to indicate when the team is back at playing in full numbers (4 + GK)

GoalKeeper out of the Goal - a separate message is sent to indicate when a goalkeeper is out of the goal and the goal is empty. This is usually when the GoalKeeper joins the attack as an extra player (in the last minute(s) of the game). A separate message will be sent to indicate when the goalkeeper has returned and the goal isn’t empty anymore

  • No labels