Match State Viewer - Futsal

 

 

Overview

The Match State Viewer for Futsal visualizes the content of a live Futsal match through Match State and Match Events display. The following datapoints/Match Events are currently available on the MSV:

  • Pre Game info

  • Period Info

  • GameClock

  • Goals

  • Direct Free Kick

  • Corners

  • Yellow and Red Cards

  • Possession (Attack)

  • Penalty (+ outcome)

  • 10 Meter Penalty (+ outcome)

  • Indirect Free Kicks

  • Team Playing with Player Off

  • Goalkeeper off/goalkeeper on field

  • Fouls and Foul Count per half

More datapoints will be added to the MSV and this document will be updated with new additions.

Login & Licensing

To access the Match State Viewer, you need an active account with a username and password for DataServices ( https://dataservices.betgenius.com/DataServices.WebClient/Login.aspx?ReturnUrl=%2fDataServices.WebClient%2f# ). These user accounts are created by Genius Sports. If you don't have an account, contact your GS representative.

Each user account has access to a specific range of fixtures (specific sports, leagues, etc.). Please choose Futsal (#1 below) in the sports list; this will then load the list of fixtures for that sport. Then click on the ExternalFeed link (#2 below) for a Futsal fixture to open the Match State Viewer.

If you do not see Futsal listed then contact your GS representative.

 

Display of Data

 

You can see a sample screenshot of the Futsal Match State Viewer below. There’re two sections of the MSV:

  • Summary/Match State of a fixture (black background)

  • Match Events of a fixture (grey background below), displayed chronologically descending (latest on top)

 

Summary/Match State of a fixture

 

Includes the following:

DataPoint

Sample

DataPoint

Sample

Match Status (PreMatch, 1st Half, Half Time etc)

 

Match Clock (counts down 20:00 - 00:00 in each half)

 

Foul Count per Half for accumulated fouls only (which result in penalty shots after the 5th foul in a half)

Corners counter

Yellow and Red Cards counter

 

Which team is in possession and attacking (orange bar below team name)

 

 

Match Events of a fixture

Match Events are displayed chronologically descending (latest on top) in the product. The following match events are available:

Match Event

Sample

Match Event

Sample

PreMatch Information - comments about the match starting (e.g. Players on the field, Players warming up, Game about to start)

KickOffs - sent at start of playing periods and once play resumes after a goal

 

Possession - indicates which team is currently in possession of the ball (attacking)

 

Goal - indicates when a goal has been scored. Goals are entered as quick as possible and confirmed (see sample 2) with a second command to mark that the referee has not disallowed the goal after it’s been scored. If a goal has been scored by the defensive team then the goal type is set as an Own Goal (see sample 2)

 

Clock - Start and stop of the clock is indicated in a separate messages

 

FreeKicks -Different fouls in futsal lead to two different free kicks : Direct and Indirect . Both FreeKicks appear in the feed as soon as a foul is committed. Fouls awarded with a Direct Freek Kick increase the number of accumulated fouls in the Statistic Summary

After a Freekick has been entered, it’ll be classified either as “Safe” (when there’s no threat of a goal being scored from the Freekick; with green background) or as “Dangerous” (when there’s a threat of a goal being scored from the Freekick; with red background in the sample).

Once a Freekick is taken, an attack message might be displayed (if the Freekick is taken and team holds possession; with orange background in the sample) or a goal message might be displayed (if the Freekick was a shot on target which resulted in a goal; with blue background in the sample)

 

Corners - Once a corner is awarded it is followed by an unconfirmed Corner event and of a clock stoppage. A following Attack message indicates that the corner has been taken , Corner Confirmed event is displayed and clock is started automatically at the same time

 

Cards :

Yellow Cards - Yellow or Red Card Risk indicated that there is a high chance of a booking to occur. Once it is clear that there will be a booking and the card type (yellow, second yellow or red card) it the gets confirmed. After its confirmation the Yellow or Red Card Risk are deactivated, which means there is no chance of booking to occur.

 

Penalty Shot - when a penalty is awarded in a match then this is indicated with a Penalty Awarded match event. The penalty can either result in a goal (see sample), penalty is missed, or penalty retaken.

&

 

10 Meter Penalty Shot - these penalties are awarded when a team has reached 6 accumulated fouls in any half. Every next fouls is awarded via a Penalty, which may be taken from the 10 meter penalty mark or place of foul occurrence. The penalty has the same results as normal penalty and can be either scored, missed or retaken

 

Team playing with a player off - this message is sent for the Home or Away team when a player has been sent off (red carded, 2nd yellow card) and the team plays with a player off (3 field players + GK instead of the regular 4 + GK). A “player on” message is sent to indicate when the team is back at playing in full numbers (4 + GK)

 

GoalKeeper out of the Goal - a separate message is sent to indicate when a goalkeeper is out of the goal and the goal is empty. This is usually when the GoalKeeper joins the attack as an extra player (in the last minute(s) of the game). A separate message will be sent to indicate when the goalkeeper has returned and the goal isn’t empty anymore